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Engineering Build

Updated · Version 0.1.0 · Update notes

What is the Engineering build?

Start on Technical Debt, then aim for Hotfix, Merge Conflict and Works On My Machine from the Engineering pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Backend, and the rest into Frontend. Engineering has 125 health and ranks B tier on our arithmetic.

Engineering starts on Technical Debt, a charge that compounds every second until something steps on it. So let it sit. Please do not ask when it will be paid down. It is on the roadmap.

Which skills and passives?

These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.

SkillSourceFinal dmg/sEvolves withBecomes
Technical Debt (start)Engineering65.9The Knowledge BaseRewrite From Scratch
HotfixEngineering159.3NoneNone
Merge ConflictEngineering89.6NoneNone
Works On My MachineEngineering72.5NoneNone
Balls in the AirShared1421.8CoffeeJuggling
Sticky NotesShared444.4NoneNone
PassiveEach rankWhy
The Knowledge BaseXP gained +10%Evolves Technical Debt
CoffeeSkill speed +8%Evolves Balls in the Air
Grade 7Damage +8%General strength
The PhoneCooldown -6%General strength
The ProjectorExtra shots +1General strength
HeadphonesArea +8%General strength

How should I spend 51 talent points?

This plan puts points into Backend first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into Frontend, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.

Your career path has been mapped. It is a circle.

Backend: 35 points

TalentPointsWhat it does
Throughput5Damage +4% per point. Requests per second, but for pain.
Long-Running Job5Duration +6% per point. Started Tuesday.
Rate Limiting (milestone at 10)1Zones slow everything in them. 429, try later.
Horizontal Scaling5Area +4% per point. Add another one.
Caching5Cooldown -3% per point. Faster the second time.
Direct to Database3Pierce +1 per point. Nobody will know.
Message Queue (milestone at 20)1Hits chain to a neighbour. Eventually consistent.
Batch Job4Damage +4% per point. Runs at 2 a.m. Hits all at once.
Redundancy5Max health +6% per point. Two of everything, including you.
Hot Path (milestone at 30)1Trails burn. Optimised.

Frontend: 16 points

TalentPointsWhat it does
Fast Paint5Skill speed +4% per point. First meaningful damage.
Pixel Perfect5Crit chance +2% per point. Off by one. Nobody else sees it.
Component Library (milestone at 10)1Every skill fires one more. Reusable.
Responsive5Area +4% per point. Fills whatever space it is given.

Which gear sets?

Engineering has five sets, one per rarity from Approved up, and On-Call Rotation is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.

SetRarity4 pieces8 pieces
On-Call RotationApprovedHealth per second +1Below 30% health, every skill hits like it is the 31st.
Shadow ITExpensedCooldown -10%Summons double. Matrixed.
Remote WarriorExecutiveMove speed +10%Pickups come to you. Nobody cancels in time.
Legacy MaintainerGrandfatheredDamage +10%Trails burn. Optimised.
Return-to-Office LoyalistLegacyArmour +4%Auras reach further. No walls, no doors, no escape.