9 TO DIEPlay

Update Notes

Updated · Version 0.1.0 · Update notes

Version 0.1.0, 2 November 2026: The full game loop

This version adds the whole game loop: twelve floors, nine departments, the 16-minute quarter with five bosses, Stay Late, career tracks, gear with stars and sets, 125 achievements, Today's Calendar, and co-op, which needs a relay the public site does not run yet.

We are thrilled to announce this change, which has been approved by a committee that no longer exists.

  • Twelve floors, each with its own cast, four calendar bosses, a final boss, a hazard and a secret.
  • Nine departments, each with three career tracks, five gear sets and an executive action.
  • Monday Morning, Boundaries, level-up cards, evolutions and run items.
  • Stretch Goals I to V and the weekly policy rotation.
  • Exit Interview and Quarterly Review card, export codes and five hourly backups.
  • Co-op for up to five players, built and waiting on a relay the public site does not run yet.
  • This guide, generated from the game's own data.

Before version numbers, 1 November 2026: Live 3D test

Before the game loop came the live 3D test: 300 animated enemies on an office floor in the browser, an endless repeating map, four test floors and bought animations. It proved the drawing approach held 60 frames a second on our test machines. A managed work laptop still has not run it.

Measured performance has been reviewed and will be measured again, going forward.

  • A clearer player, a larger open floor and a higher camera.
  • Real animals and office people in place of placeholder enemies.