Tier List
How is this tier list worked out?
Every tier here is arithmetic from the game's own numbers, not an opinion. A skill is ranked by its damage per second at rank 5, using its evolved form when it has one, with no bonuses. A role is ranked by the average of its pool, weighed equally against its health.
Calibration is final. Please do not discuss your tier with colleagues.
Skill tiers by position: S is the top 10%, A the next 20%, B the next 40%, C the next 20%, D the rest. The sum cannot see stuns, pulls, healing, range or how many enemies a shot passes through, so a low number can still be a very good skill. Nobody has play-tested these ranks into a verdict, and the tags show what the number leaves out.
Which role is strongest?
Facilities comes first on the arithmetic, with Finance last. The score is half the role's average final-form damage against the best role, and half its health against the toughest. All nine draw on the same shared skills, so only their own eight skills and health separate them.
Your rating has been shared with your manager's manager.
| Tier | Role | Score | Pool average dmg/s | Health | Skills that evolve |
|---|---|---|---|---|---|
| S | Facilities | 94 | 169.6 | 150 | 2 |
| A | Legal | 91 | 172.2 | 140 | 2 |
| A | Marketing | 82 | 192.8 | 95 | 1 |
| B | IT | 74 | 155.6 | 100 | 3 |
| B | HR | 64 | 92 | 120 | 1 |
| B | Engineering | 59 | 67.3 | 125 | 1 |
| C | Operations | 58 | 70.1 | 120 | 1 |
| C | Sales | 48 | 58.3 | 100 | 1 |
| D | Finance | 40 | 37.5 | 90 | 1 |
Which skills rank highest?
Balls in the Air tops the 99 skills, at 1422 damage per second in its final form. Sort the table by any column, or filter it by tier or owner. Evolved forms are ranked through the skill that leads to them, because you can only reach one by building that skill first.
Top performers will be recognised at a future date.
| Tier | Skill | Owner | Shape | Rank 1 | Rank 5 | Evolves into | Final dmg/s | What the number misses |
|---|---|---|---|---|---|---|---|---|
| S | Balls in the Air | Shared | Orbit | 147.4 | 802.7 | Juggling | 1421.8 | Drops on hit |
| S | Wet Floor | Facilities | Mine | 63 | 693 | Recently Polished | 872.7 | Slip |
| S | Brand Guidelines | Marketing | Orbit | 147.3 | 756.3 | Does not evolve | 756.3 | Orbit |
| S | Discovery | Legal | Rain | 165.4 | 622.6 | Does not evolve | 622.6 | Rain |
| S | Patch Day | IT | Rain | 142.1 | 473.6 | Does not evolve | 473.6 | PeriodicReset |
| S | Sticky Notes | Shared | Rain | 132 | 444.4 | Does not evolve | 444.4 | Rain |
| S | The Work Friend | Shared | Summon | 14.6 | 38.7 | The Group Chat | 429.4 | Friend |
| S | The Newsletter | Marketing | Rain | 130.4 | 409.8 | Does not evolve | 409.8 | Rain |
| S | Culture Deck | HR | Rain | 104.5 | 406.3 | Does not evolve | 406.3 | Rain |
| S | Two-Factor | IT | Bolt | 15.6 | 182 | Enter the Code | 392 | Echo |
| A | Hard Stop | Shared | Dash | 33.3 | 100.6 | Back-to-Back | 377.4 | Dash |
| A | Just-In-Time | Operations | Lob | 15.4 | 154.1 | Same-Day | 376.7 | Predictive |
| A | Parking Lot | Shared | Mine | 57.8 | 347 | Does not evolve | 347 | Hold |
| A | Action Items | Shared | Orbit | 165.8 | 331.6 | Does not evolve | 331.6 | Orbit |
| A | Precedent | Legal | Mine | 28.4 | 296.7 | Does not evolve | 296.7 | Rearm |
| A | Loop In | Shared | Chain | 27.3 | 82.8 | Adding Everyone | 271.6 | PullHold |
| A | Cease & Desist | Legal | Bolt | 15.6 | 172 | Legal Hold | 257 | Stun |
| A | Quick Question | Shared | Bolt | 16 | 208 | Does not evolve | 208 | Fast |
| A | Raise a Ticket | Shared | Summon | 6.4 | 20.6 | Priority 1 | 187.2 | Delayed |
| A | Per My Last Email | Shared | Boomerang | 8.6 | 100.5 | With Receipts | 178.6 | ReturnsScaling |
| A | Badge In | Shared | Nova | 71.3 | 178.1 | Does not evolve | 178.1 | Fast |
| A | Cold Call | Sales | Bolt | 15.3 | 191.7 | Auto-Dialler | 174 | Furthest |
| A | Decline | Shared | Bolt | 14.3 | 40.9 | Declined Without Comment | 160.7 | HeavyPrefers biggest |
| A | Hotfix | Engineering | Nova | 72.4 | 159.3 | Does not evolve | 159.3 | Fast |
| A | Shadow IT | IT | Turret | 15.6 | 36.3 | Business-Critical | 139.5 | Turret |
| A | Mute | Shared | Cone | 22.6 | 52.8 | You're On Mute | 123.9 | Stun |
| A | Going Viral | Marketing | Bolt | 13.9 | 34.7 | Thought Leadership | 122.9 | Mark |
| A | HVAC Override | Facilities | Line | 12.8 | 27.4 | Climate Control | 120 | Push |
| A | Forced Reboot | IT | Cone | 20.1 | 44.2 | Remote Wipe | 113.8 | Reset |
| A | Sprinkler Test | Facilities | Rain | 47.6 | 111.2 | Does not evolve | 111.2 | Slow |
| B | Master Key | Facilities | Dash | 33.3 | 107 | Does not evolve | 107 | Through walls |
| B | Firehose | Shared | Beam | 11.3 | 29.4 | Onboarding | 106.7 | Push |
| B | Kick the Can | Shared | Bolt | 10.9 | 24.1 | Next Quarter | 101.8 | FreezeSend back |
| B | Death by Slides | Shared | Line | 10.6 | 22.7 | Can Everyone See My Screen | 95.4 | Stun last |
| B | Pneumatic Dispatch | Facilities | Bolt | 9.4 | 94.4 | Does not evolve | 94.4 | Teleport |
| B | Unsubscribe | Shared | Chain | 31.4 | 89.8 | Does not evolve | 89.8 | Chain |
| B | Merge Conflict | Engineering | Chain | 26.2 | 89.6 | Does not evolve | 89.6 | Pull |
| B | Subpoena | Legal | Chain | 22.2 | 83.9 | Does not evolve | 83.9 | Pull |
| B | Paper Trail | Shared | Trail | 22.8 | 53.2 | Cc'd My Manager | 83 | Trail |
| B | The Vaporware | Marketing | Summon | 14.5 | 81.4 | Does not evolve | 81.4 | Decoy |
| B | Engagement Survey | HR | Chain | 30 | 81 | Does not evolve | 81 | Chain |
| B | Warm Lead | Sales | Chain | 28 | 77.5 | Does not evolve | 77.5 | Chain |
| B | Reconciliation | Finance | Chain | 28.3 | 76.4 | Does not evolve | 76.4 | Chain |
| B | Works On My Machine | Engineering | Aura | 27.9 | 72.5 | Does not evolve | 72.5 | Aura |
| B | Out of Office | Shared | Aura | 31.1 | 72.5 | Does not evolve | 72.5 | Reflect |
| B | Press Release | Marketing | Bolt | 13.1 | 71.2 | Does not evolve | 71.2 | Fear |
| B | Budget Freeze | Finance | Ring | 11.2 | 24.5 | Zero-Based Budget | 71.1 | Denial |
| B | Technical Debt | Engineering | Mine | 34.4 | 89.4 | Rewrite From Scratch | 65.9 | Grows |
| B | Cc the VP | Shared | Drop from above | 8.2 | 21.5 | Looping in Leadership | 64.7 | Hurts youRespected |
| B | Open Door Policy | HR | Aura | 23.6 | 61.2 | Does not evolve | 61.2 | Aura |
| B | Walk and Talk | Shared | Trail | 27.8 | 59.5 | Does not evolve | 59.5 | Move |
| B | Commission | Sales | Aura | 22.8 | 59.3 | Does not evolve | 59.3 | Stacking |
| B | Fine Print | Legal | Trail | 22.8 | 59.3 | Does not evolve | 59.3 | Root |
| B | The Sigh | Shared | Cone | 26.5 | 56.9 | Does not evolve | 56.9 | Short |
| B | Throw Under the Bus | Shared | Lane vehicle | 5.5 | 14.7 | Shuttle Service | 55.1 | Brakes for rescues |
| B | Stack Trace | Engineering | Line | 22.6 | 52.6 | Does not evolve | 52.6 | Line |
| B | Force Push | Engineering | Cone | 21.4 | 49.9 | Does not evolve | 49.9 | Knockback |
| B | Wellness Program | HR | Zone | 2.5 | 5.9 | Pizza Party | 49.4 | Heal |
| B | The Close | Sales | Bolt | 14.3 | 49.3 | Does not evolve | 49.3 | Execute |
| B | Coffee Run | Shared | Boomerang | 11 | 47.2 | Does not evolve | 47.2 | Multi |
| B | Take It Offline | Shared | Bolt | 16 | 47.1 | Does not evolve | 47.1 | HeavyPrefers elite |
| B | Exit Interview | HR | Bolt | 16 | 47.1 | Does not evolve | 47.1 | Finisher |
| B | Accrual | Finance | Aura | 21.3 | 46.8 | Does not evolve | 46.8 | Stacking |
| B | The VPN | IT | Aura | 21.3 | 46.8 | Does not evolve | 46.8 | Slow |
| B | Spreadsheet | Shared | Zone | 6.7 | 15.7 | Pivot Table | 44.4 | Grid |
| B | Pitch Deck | Sales | Cone | 20.6 | 44 | Does not evolve | 44 | Burst |
| B | Reroute | Operations | Cone | 17.6 | 41 | Does not evolve | 41 | Push |
| B | Backorder | Operations | Mine | 3.9 | 40.8 | Does not evolve | 40.8 | Delayed |
| B | Branded Pens | Marketing | Lob | 16 | 37.4 | Does not evolve | 37.4 | Pull |
| B | PIP | HR | Bolt | 15.8 | 36.8 | Does not evolve | 36.8 | Dot |
| C | Password Reset | IT | Nova | 15.4 | 36 | Does not evolve | 36 | Stun |
| C | CI Bot | Engineering | Turret | 15.1 | 32.4 | Does not evolve | 32.4 | Turret |
| C | The Funnel | Marketing | Cone | 13.6 | 31.8 | Does not evolve | 31.8 | Scaling |
| C | Rebrand | Marketing | Nova | 14.3 | 31.3 | Does not evolve | 31.3 | Confuse |
| C | Watercooler | Shared | Turret | 15.4 | 30.9 | Does not evolve | 30.9 | Spread |
| C | Invoice | Finance | Lob | 14.3 | 30.1 | Does not evolve | 30.1 | Dot |
| C | Escalation | IT | Lob | 14.2 | 29.6 | Does not evolve | 29.6 | Delayed |
| C | Expense Lunch | Sales | Lob | 14.3 | 28.6 | Does not evolve | 28.6 | Splash |
| C | Mandatory Training | HR | Zone | 7 | 27.2 | Does not evolve | 27.2 | Root |
| C | Birthday Cake | HR | Lob | 12.6 | 27.1 | Does not evolve | 27.1 | Stun |
| C | Expense Report | Finance | Bolt | 11.5 | 26.9 | Does not evolve | 26.9 | Economy |
| C | Supply Drop | Operations | Drop from above | 13.2 | 26.3 | Does not evolve | 26.3 | Pickup |
| C | Injunction | Legal | Ring | 6.9 | 6.9 | Restraining Order | 23.7 | Denial |
| C | The Audit | Finance | Beam | 10 | 23.2 | Does not evolve | 23.2 | Crit |
| C | Elevator Recall | Facilities | Drop from above | 11.9 | 23.2 | Does not evolve | 23.2 | Heavy |
| C | Gantt Chart | Operations | Line | 10.3 | 22.6 | Does not evolve | 22.6 | Line |
| C | Class Action | Legal | Cone | 9.5 | 22.2 | Does not evolve | 22.2 | Scaling |
| C | Six Sigma | Operations | Bolt | 10.3 | 20.6 | Does not evolve | 20.6 | Crit |
| C | Shrink Wrap | Operations | Ring | 8.2 | 20.5 | Does not evolve | 20.5 | Root |
| C | Ring the Gong | Sales | Nova | 9.2 | 19.4 | Does not evolve | 19.4 | On kill |
| D | Desk Move | Facilities | Zone | 7.4 | 18.5 | Does not evolve | 18.5 | Stun |
| D | Clawback | Finance | Boomerang | 7.8 | 16.7 | Does not evolve | 16.7 | Returns |
| D | Rollback | Engineering | Zone | 7 | 16.2 | Does not evolve | 16.2 | Rewind |
| D | Quota | Sales | Ring | 5 | 14.7 | Does not evolve | 14.7 | Weekly |
| D | Group Policy | IT | Zone | 6.5 | 13.9 | Does not evolve | 13.9 | Slow |
| D | NDA | Legal | Zone | 7.7 | 12.4 | Does not evolve | 12.4 | Hide |
| D | Forklift Certified | Operations | Lane vehicle | 6 | 11.9 | Does not evolve | 11.9 | Lane |
| D | Floor Polisher | Facilities | Lane vehicle | 4.9 | 10.2 | Does not evolve | 10.2 | Lane |
| D | Fiscal Year End | Finance | Nova | 3.4 | 9 | Does not evolve | 9 | Big |
How is each kind of skill counted?
Each shape is counted the way the game actually fires it, so a blast counts one hit per target, a zone counts its ticks, and a helper counts its attacks. Shapes that last less than their cooldown are scaled by the share of time they are up. These are the exact rules.
The methodology has been reviewed by the methodology team.
| Shape | Damage per second |
|---|---|
| Bolt | Damage × shots ÷ cooldown |
| Boomerang | Damage × shots ÷ cooldown (outward pass only) |
| Mine | Damage × mines ÷ cooldown |
| Lob | Damage × lobs ÷ cooldown |
| Drop from above | Damage × drops ÷ cooldown |
| Cone | Damage ÷ cooldown |
| Ring | Damage ÷ cooldown |
| Nova | Damage ÷ cooldown |
| Beam | Damage ÷ cooldown |
| Line | Damage ÷ cooldown |
| Dash | Damage ÷ cooldown |
| Lane vehicle | Damage ÷ cooldown |
| Rain | Damage × (strikes + 2) ÷ cooldown, if they all land |
| Chain | Sum of each jump at 85% of the last ÷ cooldown |
| Zone | Half damage every half second × zones × share of time up |
| Trail | 40% damage every 0.4 s × share of time up |
| Aura | 45% damage every 0.45 s |
| Orbit | 55% damage every 0.28 s × orbiters |
| Summon | Damage × helpers ÷ 0.7 s × share of time up |
| Turret | Damage × turrets ÷ firing rate × share of time up |