HR
What is the HR role?
HR is one of 9 departments, with 120 health and Wellness Program as its starting skill. Its executive action is Take the Day, on a 120-second cooldown. It has eight skills of its own, of which 1 can evolve. Its career tracks are Culture, Compliance, Talent.
People are our greatest asset.
Take the Day: Your wellbeing matters to us!! Full heal. Please be back by 2.
Which skills does it have?
These are the eight skills only HR can draw. They turn up on level-up cards more than twice as often as shared ones. Numbers are at rank 5 with no bonuses, and a skill with a partner listed can evolve once you own that passive at rank 5.
| Skill | Shape | Rank 5 dmg/s | Evolves with | What it does |
|---|---|---|---|---|
| Wellness Program | Zone | 5.9 | The Snack Drawer → Pizza Party | A zone that heals you and hurts anything else standing in it. There is pizza. |
| PIP | Bolt | 36.8 | None | A plan that stacks damage over time. Left untreated for six seconds, it detonates. |
| Mandatory Training | Zone | 27.2 | None | Everything in the room stops moving for a session. They may still attack. They're in a session. |
| Exit Interview | Bolt | 47.1 | None | A heavy single shot. Double damage to anything already on a plan. |
| Birthday Cake | Lob | 27.1 | None | A cake lands. Everything near it stops to sing. |
| Open Door Policy | Aura | 61.2 | None | Anyone can walk in. Anyone who does takes damage for the length of the conversation. |
| Culture Deck | Rain | 406.3 | None | The values fall from the ceiling: Integrity, Ownership, Fun. Fun hits hardest. |
| Engagement Survey | Chain | 81 | None | Five questions. Each answer jumps to the next respondent. Fully anonymous. |
What are its career tracks?
HR has three tracks: Culture, Compliance, Talent. Each holds ten talents, including three milestones that open at 10, 20 and 30 points in that track. You will earn up to 51 points in this department, so you can finish one track and get into a second.
Culture
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Pizza Fridays | 5 | 0 | Health per second +0.4 per point. Two slices. Three if nobody is looking. |
| 1 | Belonging | 5 | 0 | Max health +6% per point. You are part of something. It has a logo. |
| 2 | Recognition Wall (milestone) | 1 | 10 | Every kill heals a little. Shout-out to you. |
| 2 | Inclusive Meetings | 5 | 5 | Area +4% per point. Everyone is in this one. |
| 3 | Long Lunch | 5 | 10 | Duration +6% per point. Back at 2. Ish. |
| 3 | Raffle | 3 | 10 | Luck +6% per point. You have never won. Today, maybe. |
| 4 | Open Floor (milestone) | 1 | 20 | Auras reach further. No walls, no doors, no escape. |
| 4 | Wellness Wednesday | 4 | 15 | Health per second +0.4 per point. A smoothie and a form. |
| 5 | Difficult Conversation | 5 | 20 | Damage +4% per point. Let us find a room. |
| 6 | Team of Teams (milestone) | 1 | 30 | Summons double. Matrixed. |
Compliance
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Policy Binder | 5 | 0 | Armour +1% per point. Four inches thick. Stops most things. |
| 1 | Mandatory Module | 5 | 0 | Duration +6% per point. Cannot be skipped. Cannot be sped up. |
| 2 | Please Acknowledge (milestone) | 1 | 10 | The first hit on anything stuns it until it clicks I Agree. |
| 2 | Written Warning | 5 | 5 | Damage +4% per point. Second of three. |
| 3 | Annual Refresher | 5 | 10 | Cooldown -3% per point. Same slides. Faster. |
| 3 | Audit Trail | 3 | 10 | Pierce +1 per point. It goes all the way through. |
| 4 | Code of Conduct (milestone) | 1 | 20 | Zones slow everything in them. Section 4 applies. |
| 4 | Documented | 4 | 15 | Armour +1% per point. In writing. Dated. |
| 5 | Gross Misconduct | 5 | 20 | Crit chance +2% per point. The big one. |
| 6 | Zero Tolerance (milestone) | 1 | 30 | Everything pierces. Policy. |
Talent
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Fast Track | 5 | 0 | XP gained +4% per point. High potential, apparently. |
| 1 | Referral Bonus | 5 | 0 | Luck +6% per point. Paid after six months. Watch the calendar. |
| 2 | Headhunted (milestone) | 1 | 10 | Summons double. Somebody knew somebody. |
| 2 | Signing Bonus | 5 | 5 | PTO gained +6% per point. Clawed back if you leave. Noted. |
| 3 | Time to Hire | 5 | 10 | Skill speed +4% per point. Forty-two days, now fewer. |
| 3 | Talent Pipeline | 3 | 10 | Cooldown -3% per point. Always warm. |
| 4 | Referral Network (milestone) | 1 | 20 | Hits chain to a neighbour. They know each other. |
| 4 | Development Plan | 4 | 15 | XP gained +4% per point. Added to yours. |
| 5 | Counter-Offer | 5 | 20 | Move speed +3% per point. You move faster the moment you have one. |
| 6 | Backfill (milestone) | 1 | 30 | Kills refund cooldown. The role is reposted immediately. |
What gear does it have?
HR has 54 gear pieces: one for each of 9 slots at each of 6 rarities. Everything above Standard Issue belongs to a set, so wearing pieces of the same rarity builds a set bonus. Its five sets are Culture Committee, Compliance Champion, Return-to-Office Loyalist, People First, Middle Manager.
| Slot | Standard Issue | Approved | Expensed | Executive | Grandfathered | Legacy |
|---|---|---|---|---|---|---|
| Laptop | Imaging Laptop (Still Imaging) Damage +3% | The Loaner Damage +4.8% | The One With the Good Keyboard Damage +7.2%, Cooldown -2.9% | The Thin One Damage +10.2%, Cooldown -4.1% | Running the Old Build Damage +13.8%, Cooldown -5.5%, Crit chance +2.8% | The Only Machine That Runs It Damage +18%, Cooldown -7.2%, Crit chance +3.6% |
| Headset | Wired Headset (One Ear) Cooldown -2% | The Approved Headset Cooldown -3.2% | Noise-Cancelling (Expensed) Cooldown -4.8%, Area +4.3% | Executive Earpiece Cooldown -6.8%, Area +6.1% | The Headset From 2014 Cooldown -9.2%, Area +8.3%, Duration +7.4% | The Switchboard Cooldown -12%, Area +10.8%, Duration +9.6% |
| Lanyard | Temporary Badge Holder Luck +4% | Approved Lanyard Luck +6.4% | Conference Lanyard (Expensed) Luck +9.6%, Pickup range +8.6% | Executive Floor Access Luck +13.6%, Pickup range +12.2% | Lanyard With the Old Logo Luck +18.4%, Pickup range +16.6%, XP gained +5.5% | The Pen Pocket Luck +24%, Pickup range +21.6%, XP gained +7.2% |
| Mug | Foam Cup Health per second +0.25 | World's Best Team Mug Health per second +0.4 | Branded Mug (Expensed) Health per second +0.6, Max health +5.8% | Executive Espresso Cup Health per second +0.85, Max health +8.2% | The Mug Nobody Washes Health per second +1.15, Max health +11%, Duration +7.4% | The Mug That Was Here Before You Health per second +1.5, Max health +14.4%, Duration +9.6% |
| Chair | Folding Chair Max health +4% | The Approved Chair Max health +6.4% | The Good Chair (Expensed) Max health +9.6%, Armour +1.4% | Executive Leather Max health +13.6%, Armour +2% | The Grandfathered Chair Max health +18.4%, Armour +2.8%, Health per second +0.46 | The Chair of the Person Who Left Max health +24%, Armour +3.6%, Health per second +0.6 |
| Bag | Tote From the Conference Pickup range +6% | Approved Laptop Bag Pickup range +9.6% | The Expensed Backpack Pickup range +14.4%, PTO gained +5.8% | Executive Briefcase Pickup range +20.4%, PTO gained +8.2% | Briefcase With the Old Logo Pickup range +27.6%, PTO gained +11%, Luck +7.4% | The Box of Leaving Cards Pickup range +36%, PTO gained +14.4%, Luck +9.6% |
| Shoes | Interview Shoes Move speed +2% | Approved Flats Move speed +3.2% | Expensed Trainers Move speed +4.8%, Skill speed +4.3% | Executive Loafers Move speed +6.8%, Skill speed +6.1% | The Shoes Under the Desk Move speed +9.2%, Skill speed +8.3%, Cooldown -3.7% | Slippers (Remote, Grandfathered) Move speed +12%, Skill speed +10.8%, Cooldown -4.8% |
| Monitor | The One Monitor Area +3% | Second Monitor (Approved) Area +4.8% | The Ultrawide (Expensed) Area +7.2%, Crit chance +2.2% | Executive 4K Area +10.2%, Crit chance +3.1% | The CRT in the Corner Area +13.8%, Crit chance +4.1%, Damage +5.5% | The Monitor That Shows the Deck Area +18%, Crit chance +5.4%, Damage +7.2% |
| Suit | Business Casual Armour +1% | The Approved Blazer Armour +1.6% | The Expensed Suit Armour +2.4%, Crit damage +8.6% | Executive Tailoring Armour +3.4%, Crit damage +12.2% | The Suit From the Old Company Armour +4.6%, Crit damage +16.6%, Max health +7.4% | The Lanyard Is the Suit Armour +6%, Crit damage +21.6%, Max health +9.6% |