9 TO DIEPlay

HR Build

Updated · Version 0.1.0 · Update notes

What is the HR build?

Start on Wellness Program, then aim for Culture Deck, Engagement Survey and Open Door Policy from the HR pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Compliance, and the rest into Culture. HR has 120 health and ranks B tier on our arithmetic.

HR opens on Wellness Program, a zone that heals you and hurts anything else inside it, and carries 120 health, so it can stand near a problem for longer than is advisable. Your wellbeing matters to us. It says so on the poster.

Which skills and passives?

These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.

SkillSourceFinal dmg/sEvolves withBecomes
Wellness Program (start)HR49.4The Snack DrawerPizza Party
Culture DeckHR406.3NoneNone
Engagement SurveyHR81NoneNone
Open Door PolicyHR61.2NoneNone
Balls in the AirShared1421.8CoffeeJuggling
Sticky NotesShared444.4NoneNone
PassiveEach rankWhy
The Snack DrawerHealth per second +0.4Evolves Wellness Program
CoffeeSkill speed +8%Evolves Balls in the Air
Grade 7Damage +8%General strength
The PhoneCooldown -6%General strength
The ProjectorExtra shots +1General strength
HeadphonesArea +8%General strength

How should I spend 51 talent points?

This plan puts points into Compliance first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into Culture, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.

Your career path has been mapped. It is a circle.

Compliance: 35 points

TalentPointsWhat it does
Policy Binder5Armour +1% per point. Four inches thick. Stops most things.
Mandatory Module5Duration +6% per point. Cannot be skipped. Cannot be sped up.
Please Acknowledge (milestone at 10)1The first hit on anything stuns it until it clicks I Agree.
Written Warning5Damage +4% per point. Second of three.
Annual Refresher5Cooldown -3% per point. Same slides. Faster.
Audit Trail3Pierce +1 per point. It goes all the way through.
Code of Conduct (milestone at 20)1Zones slow everything in them. Section 4 applies.
Documented4Armour +1% per point. In writing. Dated.
Gross Misconduct5Crit chance +2% per point. The big one.
Zero Tolerance (milestone at 30)1Everything pierces. Policy.

Culture: 16 points

TalentPointsWhat it does
Pizza Fridays5Health per second +0.4 per point. Two slices. Three if nobody is looking.
Belonging5Max health +6% per point. You are part of something. It has a logo.
Recognition Wall (milestone at 10)1Every kill heals a little. Shout-out to you.
Inclusive Meetings5Area +4% per point. Everyone is in this one.

Which gear sets?

HR has five sets, one per rarity from Approved up, and Culture Committee is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.

SetRarity4 pieces8 pieces
Culture CommitteeApprovedLuck +12%Every close heals a little. Trust is built.
Compliance ChampionExpensedDuration +15%The first hit on anything stuns it. Eye contact.
Return-to-Office LoyalistExecutiveArmour +4%Auras reach further. No walls, no doors, no escape.
People FirstGrandfatheredMax health +15%Summons double. Matrixed.
Middle ManagerLegacyMax health +12%Kills refund cooldown. A friend of a friend of a friend.