9 TO DIEPlay

Facilities

Updated · Version 0.1.0 · Update notes

What is the Facilities role?

Facilities is one of 9 departments, with 150 health and Wet Floor as its starting skill. Its executive action is Fire Drill, on a 120-second cooldown. It has eight skills of its own, of which 2 can evolve. Its career tracks are Climate, Custodial, Grounds.

The building answers to us.

Screenshot to come: Facilities in play.

Fire Drill: This is a drill. Please do not use the lifts. Every enemy on screen stops, forms orderly lines and files to the assembly point for 8 seconds.

See the Facilities build

Which skills does it have?

These are the eight skills only Facilities can draw. They turn up on level-up cards more than twice as often as shared ones. Numbers are at rank 5 with no bonuses, and a skill with a partner listed can evolve once you own that passive at rank 5.

SkillShapeRank 5 dmg/sEvolves withWhat it does
Wet FloorMine693Comfortable Shoes → Recently PolishedDrops a yellow cone. Anything that crosses the slick goes down for two seconds.
Sprinkler TestRain111.2NoneA circle of rain. Everything inside is soaked, 40% slower, and nothing can charge through it.
HVAC OverrideLine27.4Boundaries → Climate ControlA wind lane down one corridor. Everything in it is pushed the way you are facing.
Master KeyDash107NoneA dash through anything, walls included. Hits everything on the way.
Floor PolisherLane vehicle10.2NoneA polisher crosses the floor in a straight line. It is 9 a.m. It is always 9 a.m.
Pneumatic DispatchBolt94.4NoneFire into one vent. It comes out of another, behind the thing you were aiming at.
Elevator RecallDrop from above23.2NoneA lift car lands where you point. Hold the door.
Desk MoveZone18.5NoneThe furniture in the zone rearranges itself. Everything in it is stunned while it looks for its desk.

What are its career tracks?

Facilities has three tracks: Climate, Custodial, Grounds. Each holds ten talents, including three milestones that open at 10, 20 and 30 points in that track. You will earn up to 51 points in this department, so you can finish one track and get into a second.

Climate

RowTalentMaxOpens atWhat it does
1Thermostat War50Area +4% per point. Locked box. You have the key.
1Set and Forget50Duration +6% per point. Since 2011.
2Nineteen Degrees (milestone)110Zones slow everything in them. Policy temperature.
2Draught55Damage +4% per point. From somewhere. Nobody can find it.
3Timer510Cooldown -3% per point. On at 6. Off at 6. Not those 6s.
3Fresh Air310Health per second +0.4 per point. Allegedly.
4Whole Floor (milestone)120Auras reach further. One thermostat, four hundred desks.
4Open Vents415Area +4% per point. All of them. At once.
5Humidity520Max health +6% per point. You have adapted.
6Boiler Room (milestone)130Trails burn. Do not touch the pipes.

Custodial

RowTalentMaxOpens atWhat it does
1Hi-Vis50Armour +1% per point. Seen. Not spoken to.
1Break Room Restock50Health per second +0.4 per point. Milk, twice a week, gone by Tuesday.
2Clean Sweep (milestone)110Every kill heals a little. Done by 7.
2Heavy Lifting55Max health +6% per point. Bend the knees.
3Industrial Strength510Damage +4% per point. Not for domestic use.
3Cart Pace310Move speed +3% per point. Steady. Unstoppable.
4Deep Clean (milestone)120Kills burst. Behind the fridge too.
4Rubber Gloves415Armour +1% per point. For what is under the desks.
5Overnight Shift520Duration +6% per point. Everything lasts until the lights come on.
6The Vacuum (milestone)130Pickups come to you. Industrial.

Grounds

RowTalentMaxOpens atWhat it does
1Knows the Shortcuts50Move speed +3% per point. Through the loading bay.
1Golf Cart50Skill speed +4% per point. Top speed: alarming.
2Fire Exit (milestone)110Dashes go further. Alarm will sound. It will not.
2Lost and Found55Pickup range +10% per point. Forty umbrellas, one laptop, a wig.
3Master Schedule510Cooldown -3% per point. Everything on time, because you wrote the time.
3Under the Floor Tiles310Luck +6% per point. You would not believe.
4Cable Trays (milestone)120Hits chain to a neighbour. Everything is connected up there.
4Loading Dock Route415Move speed +3% per point. Faster. Smells of bins.
5Ladder520Damage +4% per point. Eight feet of aluminium, carried horizontally.
6Keys to the Boardroom (milestone)130Bosses take extra. You have been in there alone.

What gear does it have?

Facilities has 54 gear pieces: one for each of 9 slots at each of 6 rarities. Everything above Standard Issue belongs to a set, so wearing pieces of the same rarity builds a set bonus. Its five sets are Master Keyring, Return-to-Office Loyalist, Compliance Champion, Night Shift, Middle Manager.

SlotStandard IssueApprovedExpensedExecutiveGrandfatheredLegacy
LaptopImaging Laptop (Still Imaging)
Damage +3%
The Loaner
Damage +4.8%
The One With the Good Keyboard
Damage +7.2%, Cooldown -2.9%
The Thin One
Damage +10.2%, Cooldown -4.1%
Running the Old Build
Damage +13.8%, Cooldown -5.5%, Crit chance +2.8%
The Only Machine That Runs It
Damage +18%, Cooldown -7.2%, Crit chance +3.6%
HeadsetWired Headset (One Ear)
Cooldown -2%
The Approved Headset
Cooldown -3.2%
Noise-Cancelling (Expensed)
Cooldown -4.8%, Area +4.3%
Executive Earpiece
Cooldown -6.8%, Area +6.1%
The Headset From 2014
Cooldown -9.2%, Area +8.3%, Duration +7.4%
The Switchboard
Cooldown -12%, Area +10.8%, Duration +9.6%
LanyardTemporary Badge Holder
Luck +4%
Approved Lanyard
Luck +6.4%
Conference Lanyard (Expensed)
Luck +9.6%, Pickup range +8.6%
Executive Floor Access
Luck +13.6%, Pickup range +12.2%
Lanyard With the Old Logo
Luck +18.4%, Pickup range +16.6%, XP gained +5.5%
The Master Keyring Lanyard
Luck +24%, Pickup range +21.6%, XP gained +7.2%
MugFoam Cup
Health per second +0.25
The Approved Mug
Health per second +0.4
Branded Mug (Expensed)
Health per second +0.6, Max health +5.8%
Executive Espresso Cup
Health per second +0.85, Max health +8.2%
The Mug Nobody Washes
Health per second +1.15, Max health +11%, Duration +7.4%
The Mug That Was Here Before You
Health per second +1.5, Max health +14.4%, Duration +9.6%
ChairFolding Chair
Max health +4%
The Approved Chair
Max health +6.4%
The Good Chair (Expensed)
Max health +9.6%, Armour +1.4%
Executive Leather
Max health +13.6%, Armour +2%
The Grandfathered Chair
Max health +18.4%, Armour +2.8%, Health per second +0.46
The Chair of the Person Who Left
Max health +24%, Armour +3.6%, Health per second +0.6
BagTote From the Conference
Pickup range +6%
Approved Laptop Bag
Pickup range +9.6%
The Expensed Backpack
Pickup range +14.4%, PTO gained +5.8%
Executive Briefcase
Pickup range +20.4%, PTO gained +8.2%
Briefcase With the Old Logo
Pickup range +27.6%, PTO gained +11%, Luck +7.4%
The Cardboard Box
Pickup range +36%, PTO gained +14.4%, Luck +9.6%
ShoesInterview Shoes
Move speed +2%
Approved Flats
Move speed +3.2%
Expensed Trainers
Move speed +4.8%, Skill speed +4.3%
Executive Loafers
Move speed +6.8%, Skill speed +6.1%
The Shoes Under the Desk
Move speed +9.2%, Skill speed +8.3%, Cooldown -3.7%
Steel Toecaps (Grandfathered)
Move speed +12%, Skill speed +10.8%, Cooldown -4.8%
MonitorThe One Monitor
Area +3%
Second Monitor (Approved)
Area +4.8%
The Ultrawide (Expensed)
Area +7.2%, Crit chance +2.2%
Executive 4K
Area +10.2%, Crit chance +3.1%
The CRT in the Corner
Area +13.8%, Crit chance +4.1%, Damage +5.5%
The Monitor That Shows the Deck
Area +18%, Crit chance +5.4%, Damage +7.2%
SuitBusiness Casual
Armour +1%
The Approved Blazer
Armour +1.6%
The Expensed Suit
Armour +2.4%, Crit damage +8.6%
Executive Tailoring
Armour +3.4%, Crit damage +12.2%
The Suit From the Old Company
Armour +4.6%, Crit damage +16.6%, Max health +7.4%
The Lanyard Is the Suit
Armour +6%, Crit damage +21.6%, Max health +9.6%