Facilities
What is the Facilities role?
Facilities is one of 9 departments, with 150 health and Wet Floor as its starting skill. Its executive action is Fire Drill, on a 120-second cooldown. It has eight skills of its own, of which 2 can evolve. Its career tracks are Climate, Custodial, Grounds.
The building answers to us.
Fire Drill: This is a drill. Please do not use the lifts. Every enemy on screen stops, forms orderly lines and files to the assembly point for 8 seconds.
Which skills does it have?
These are the eight skills only Facilities can draw. They turn up on level-up cards more than twice as often as shared ones. Numbers are at rank 5 with no bonuses, and a skill with a partner listed can evolve once you own that passive at rank 5.
| Skill | Shape | Rank 5 dmg/s | Evolves with | What it does |
|---|---|---|---|---|
| Wet Floor | Mine | 693 | Comfortable Shoes → Recently Polished | Drops a yellow cone. Anything that crosses the slick goes down for two seconds. |
| Sprinkler Test | Rain | 111.2 | None | A circle of rain. Everything inside is soaked, 40% slower, and nothing can charge through it. |
| HVAC Override | Line | 27.4 | Boundaries → Climate Control | A wind lane down one corridor. Everything in it is pushed the way you are facing. |
| Master Key | Dash | 107 | None | A dash through anything, walls included. Hits everything on the way. |
| Floor Polisher | Lane vehicle | 10.2 | None | A polisher crosses the floor in a straight line. It is 9 a.m. It is always 9 a.m. |
| Pneumatic Dispatch | Bolt | 94.4 | None | Fire into one vent. It comes out of another, behind the thing you were aiming at. |
| Elevator Recall | Drop from above | 23.2 | None | A lift car lands where you point. Hold the door. |
| Desk Move | Zone | 18.5 | None | The furniture in the zone rearranges itself. Everything in it is stunned while it looks for its desk. |
What are its career tracks?
Facilities has three tracks: Climate, Custodial, Grounds. Each holds ten talents, including three milestones that open at 10, 20 and 30 points in that track. You will earn up to 51 points in this department, so you can finish one track and get into a second.
Climate
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Thermostat War | 5 | 0 | Area +4% per point. Locked box. You have the key. |
| 1 | Set and Forget | 5 | 0 | Duration +6% per point. Since 2011. |
| 2 | Nineteen Degrees (milestone) | 1 | 10 | Zones slow everything in them. Policy temperature. |
| 2 | Draught | 5 | 5 | Damage +4% per point. From somewhere. Nobody can find it. |
| 3 | Timer | 5 | 10 | Cooldown -3% per point. On at 6. Off at 6. Not those 6s. |
| 3 | Fresh Air | 3 | 10 | Health per second +0.4 per point. Allegedly. |
| 4 | Whole Floor (milestone) | 1 | 20 | Auras reach further. One thermostat, four hundred desks. |
| 4 | Open Vents | 4 | 15 | Area +4% per point. All of them. At once. |
| 5 | Humidity | 5 | 20 | Max health +6% per point. You have adapted. |
| 6 | Boiler Room (milestone) | 1 | 30 | Trails burn. Do not touch the pipes. |
Custodial
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Hi-Vis | 5 | 0 | Armour +1% per point. Seen. Not spoken to. |
| 1 | Break Room Restock | 5 | 0 | Health per second +0.4 per point. Milk, twice a week, gone by Tuesday. |
| 2 | Clean Sweep (milestone) | 1 | 10 | Every kill heals a little. Done by 7. |
| 2 | Heavy Lifting | 5 | 5 | Max health +6% per point. Bend the knees. |
| 3 | Industrial Strength | 5 | 10 | Damage +4% per point. Not for domestic use. |
| 3 | Cart Pace | 3 | 10 | Move speed +3% per point. Steady. Unstoppable. |
| 4 | Deep Clean (milestone) | 1 | 20 | Kills burst. Behind the fridge too. |
| 4 | Rubber Gloves | 4 | 15 | Armour +1% per point. For what is under the desks. |
| 5 | Overnight Shift | 5 | 20 | Duration +6% per point. Everything lasts until the lights come on. |
| 6 | The Vacuum (milestone) | 1 | 30 | Pickups come to you. Industrial. |
Grounds
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Knows the Shortcuts | 5 | 0 | Move speed +3% per point. Through the loading bay. |
| 1 | Golf Cart | 5 | 0 | Skill speed +4% per point. Top speed: alarming. |
| 2 | Fire Exit (milestone) | 1 | 10 | Dashes go further. Alarm will sound. It will not. |
| 2 | Lost and Found | 5 | 5 | Pickup range +10% per point. Forty umbrellas, one laptop, a wig. |
| 3 | Master Schedule | 5 | 10 | Cooldown -3% per point. Everything on time, because you wrote the time. |
| 3 | Under the Floor Tiles | 3 | 10 | Luck +6% per point. You would not believe. |
| 4 | Cable Trays (milestone) | 1 | 20 | Hits chain to a neighbour. Everything is connected up there. |
| 4 | Loading Dock Route | 4 | 15 | Move speed +3% per point. Faster. Smells of bins. |
| 5 | Ladder | 5 | 20 | Damage +4% per point. Eight feet of aluminium, carried horizontally. |
| 6 | Keys to the Boardroom (milestone) | 1 | 30 | Bosses take extra. You have been in there alone. |
What gear does it have?
Facilities has 54 gear pieces: one for each of 9 slots at each of 6 rarities. Everything above Standard Issue belongs to a set, so wearing pieces of the same rarity builds a set bonus. Its five sets are Master Keyring, Return-to-Office Loyalist, Compliance Champion, Night Shift, Middle Manager.
| Slot | Standard Issue | Approved | Expensed | Executive | Grandfathered | Legacy |
|---|---|---|---|---|---|---|
| Laptop | Imaging Laptop (Still Imaging) Damage +3% | The Loaner Damage +4.8% | The One With the Good Keyboard Damage +7.2%, Cooldown -2.9% | The Thin One Damage +10.2%, Cooldown -4.1% | Running the Old Build Damage +13.8%, Cooldown -5.5%, Crit chance +2.8% | The Only Machine That Runs It Damage +18%, Cooldown -7.2%, Crit chance +3.6% |
| Headset | Wired Headset (One Ear) Cooldown -2% | The Approved Headset Cooldown -3.2% | Noise-Cancelling (Expensed) Cooldown -4.8%, Area +4.3% | Executive Earpiece Cooldown -6.8%, Area +6.1% | The Headset From 2014 Cooldown -9.2%, Area +8.3%, Duration +7.4% | The Switchboard Cooldown -12%, Area +10.8%, Duration +9.6% |
| Lanyard | Temporary Badge Holder Luck +4% | Approved Lanyard Luck +6.4% | Conference Lanyard (Expensed) Luck +9.6%, Pickup range +8.6% | Executive Floor Access Luck +13.6%, Pickup range +12.2% | Lanyard With the Old Logo Luck +18.4%, Pickup range +16.6%, XP gained +5.5% | The Master Keyring Lanyard Luck +24%, Pickup range +21.6%, XP gained +7.2% |
| Mug | Foam Cup Health per second +0.25 | The Approved Mug Health per second +0.4 | Branded Mug (Expensed) Health per second +0.6, Max health +5.8% | Executive Espresso Cup Health per second +0.85, Max health +8.2% | The Mug Nobody Washes Health per second +1.15, Max health +11%, Duration +7.4% | The Mug That Was Here Before You Health per second +1.5, Max health +14.4%, Duration +9.6% |
| Chair | Folding Chair Max health +4% | The Approved Chair Max health +6.4% | The Good Chair (Expensed) Max health +9.6%, Armour +1.4% | Executive Leather Max health +13.6%, Armour +2% | The Grandfathered Chair Max health +18.4%, Armour +2.8%, Health per second +0.46 | The Chair of the Person Who Left Max health +24%, Armour +3.6%, Health per second +0.6 |
| Bag | Tote From the Conference Pickup range +6% | Approved Laptop Bag Pickup range +9.6% | The Expensed Backpack Pickup range +14.4%, PTO gained +5.8% | Executive Briefcase Pickup range +20.4%, PTO gained +8.2% | Briefcase With the Old Logo Pickup range +27.6%, PTO gained +11%, Luck +7.4% | The Cardboard Box Pickup range +36%, PTO gained +14.4%, Luck +9.6% |
| Shoes | Interview Shoes Move speed +2% | Approved Flats Move speed +3.2% | Expensed Trainers Move speed +4.8%, Skill speed +4.3% | Executive Loafers Move speed +6.8%, Skill speed +6.1% | The Shoes Under the Desk Move speed +9.2%, Skill speed +8.3%, Cooldown -3.7% | Steel Toecaps (Grandfathered) Move speed +12%, Skill speed +10.8%, Cooldown -4.8% |
| Monitor | The One Monitor Area +3% | Second Monitor (Approved) Area +4.8% | The Ultrawide (Expensed) Area +7.2%, Crit chance +2.2% | Executive 4K Area +10.2%, Crit chance +3.1% | The CRT in the Corner Area +13.8%, Crit chance +4.1%, Damage +5.5% | The Monitor That Shows the Deck Area +18%, Crit chance +5.4%, Damage +7.2% |
| Suit | Business Casual Armour +1% | The Approved Blazer Armour +1.6% | The Expensed Suit Armour +2.4%, Crit damage +8.6% | Executive Tailoring Armour +3.4%, Crit damage +12.2% | The Suit From the Old Company Armour +4.6%, Crit damage +16.6%, Max health +7.4% | The Lanyard Is the Suit Armour +6%, Crit damage +21.6%, Max health +9.6% |