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Facilities Build

Updated · Version 0.1.0 · Update notes

What is the Facilities build?

Start on Wet Floor, then aim for HVAC Override, Sprinkler Test and Master Key from the Facilities pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Climate, and the rest into Grounds. Facilities has 150 health and ranks S tier on our arithmetic.

Facilities has the most health in the building at 150 and opens with Wet Floor, so you pick where the horde walks and let the floor do the rest. Caution signs are provided. Sympathy is a separate request.

Which skills and passives?

These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.

SkillSourceFinal dmg/sEvolves withBecomes
Wet Floor (start)Facilities872.7Comfortable ShoesRecently Polished
HVAC OverrideFacilities120BoundariesClimate Control
Sprinkler TestFacilities111.2NoneNone
Master KeyFacilities107NoneNone
Balls in the AirShared1421.8CoffeeJuggling
Sticky NotesShared444.4NoneNone
PassiveEach rankWhy
Comfortable ShoesMove speed +6%Evolves Wet Floor
BoundariesArmour +2%Evolves HVAC Override
CoffeeSkill speed +8%Evolves Balls in the Air
Grade 7Damage +8%General strength
The PhoneCooldown -6%General strength
The ProjectorExtra shots +1General strength

How should I spend 51 talent points?

This plan puts points into Climate first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into Grounds, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.

Your career path has been mapped. It is a circle.

Climate: 35 points

TalentPointsWhat it does
Thermostat War5Area +4% per point. Locked box. You have the key.
Set and Forget5Duration +6% per point. Since 2011.
Nineteen Degrees (milestone at 10)1Zones slow everything in them. Policy temperature.
Draught5Damage +4% per point. From somewhere. Nobody can find it.
Timer5Cooldown -3% per point. On at 6. Off at 6. Not those 6s.
Fresh Air3Health per second +0.4 per point. Allegedly.
Whole Floor (milestone at 20)1Auras reach further. One thermostat, four hundred desks.
Open Vents4Area +4% per point. All of them. At once.
Humidity5Max health +6% per point. You have adapted.
Boiler Room (milestone at 30)1Trails burn. Do not touch the pipes.

Grounds: 16 points

TalentPointsWhat it does
Knows the Shortcuts5Move speed +3% per point. Through the loading bay.
Golf Cart5Skill speed +4% per point. Top speed: alarming.
Fire Exit (milestone at 10)1Dashes go further. Alarm will sound. It will not.
Lost and Found5Pickup range +10% per point. Forty umbrellas, one laptop, a wig.

Which gear sets?

Facilities has five sets, one per rarity from Approved up, and Master Keyring is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.

SetRarity4 pieces8 pieces
Master KeyringApprovedMove speed +10%Dashes go further. Alarm will sound. It will not.
Return-to-Office LoyalistExpensedArmour +4%Auras reach further. No walls, no doors, no escape.
Compliance ChampionExecutiveDuration +15%The first hit on anything stuns it. Eye contact.
Night ShiftGrandfatheredHealth per second +1.2Zones slow everything in them. 429, try later.
Middle ManagerLegacyMax health +12%Kills refund cooldown. A friend of a friend of a friend.