Facilities Build
What is the Facilities build?
Start on Wet Floor, then aim for HVAC Override, Sprinkler Test and Master Key from the Facilities pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Climate, and the rest into Grounds. Facilities has 150 health and ranks S tier on our arithmetic.
Facilities has the most health in the building at 150 and opens with Wet Floor, so you pick where the horde walks and let the floor do the rest. Caution signs are provided. Sympathy is a separate request.
Which skills and passives?
These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.
| Skill | Source | Final dmg/s | Evolves with | Becomes |
|---|---|---|---|---|
| Wet Floor (start) | Facilities | 872.7 | Comfortable Shoes | Recently Polished |
| HVAC Override | Facilities | 120 | Boundaries | Climate Control |
| Sprinkler Test | Facilities | 111.2 | None | None |
| Master Key | Facilities | 107 | None | None |
| Balls in the Air | Shared | 1421.8 | Coffee | Juggling |
| Sticky Notes | Shared | 444.4 | None | None |
| Passive | Each rank | Why |
|---|---|---|
| Comfortable Shoes | Move speed +6% | Evolves Wet Floor |
| Boundaries | Armour +2% | Evolves HVAC Override |
| Coffee | Skill speed +8% | Evolves Balls in the Air |
| Grade 7 | Damage +8% | General strength |
| The Phone | Cooldown -6% | General strength |
| The Projector | Extra shots +1 | General strength |
How should I spend 51 talent points?
This plan puts points into Climate first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into Grounds, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.
Your career path has been mapped. It is a circle.
Climate: 35 points
| Talent | Points | What it does |
|---|---|---|
| Thermostat War | 5 | Area +4% per point. Locked box. You have the key. |
| Set and Forget | 5 | Duration +6% per point. Since 2011. |
| Nineteen Degrees (milestone at 10) | 1 | Zones slow everything in them. Policy temperature. |
| Draught | 5 | Damage +4% per point. From somewhere. Nobody can find it. |
| Timer | 5 | Cooldown -3% per point. On at 6. Off at 6. Not those 6s. |
| Fresh Air | 3 | Health per second +0.4 per point. Allegedly. |
| Whole Floor (milestone at 20) | 1 | Auras reach further. One thermostat, four hundred desks. |
| Open Vents | 4 | Area +4% per point. All of them. At once. |
| Humidity | 5 | Max health +6% per point. You have adapted. |
| Boiler Room (milestone at 30) | 1 | Trails burn. Do not touch the pipes. |
Grounds: 16 points
| Talent | Points | What it does |
|---|---|---|
| Knows the Shortcuts | 5 | Move speed +3% per point. Through the loading bay. |
| Golf Cart | 5 | Skill speed +4% per point. Top speed: alarming. |
| Fire Exit (milestone at 10) | 1 | Dashes go further. Alarm will sound. It will not. |
| Lost and Found | 5 | Pickup range +10% per point. Forty umbrellas, one laptop, a wig. |
Which gear sets?
Facilities has five sets, one per rarity from Approved up, and Master Keyring is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.
| Set | Rarity | 4 pieces | 8 pieces |
|---|---|---|---|
| Master Keyring | Approved | Move speed +10% | Dashes go further. Alarm will sound. It will not. |
| Return-to-Office Loyalist | Expensed | Armour +4% | Auras reach further. No walls, no doors, no escape. |
| Compliance Champion | Executive | Duration +15% | The first hit on anything stuns it. Eye contact. |
| Night Shift | Grandfathered | Health per second +1.2 | Zones slow everything in them. 429, try later. |
| Middle Manager | Legacy | Max health +12% | Kills refund cooldown. A friend of a friend of a friend. |