Operations
What is the Operations role?
Operations is one of 9 departments, with 120 health and Just-In-Time as its starting skill. Its executive action is Overnight Shipping, on a 90-second cooldown. It has eight skills of its own, of which 1 can evolve. Its career tracks are Supply, Fleet, Continuity.
On time. In full.
Overnight Shipping: Everything queued arrives now: every cooldown resets and every delayed skill lands at once.
Which skills does it have?
These are the eight skills only Operations can draw. They turn up on level-up cards more than twice as often as shared ones. Numbers are at rank 5 with no bonuses, and a skill with a partner listed can evolve once you own that passive at rank 5.
| Skill | Shape | Rank 5 dmg/s | Evolves with | What it does |
|---|---|---|---|---|
| Just-In-Time | Lob | 154.1 | Coffee → Same-Day | Lands right where the horde is, on time, every time. It unsettles everyone. |
| Supply Drop | Drop from above | 26.3 | None | A crate lands on the horde and leaves XP behind for you. |
| Reroute | Cone | 41 | None | Everything in front of you is moved sideways, politely but all at once. |
| Forklift Certified | Lane vehicle | 11.9 | None | A forklift crosses the floor. You are certified. Nobody checked. |
| Gantt Chart | Line | 22.6 | None | A long bar across the floor, one task per segment. Every task is red. |
| Shrink Wrap | Ring | 20.5 | None | Everything inside the ring is wrapped tight for a moment. Nothing moves, and nothing ships. |
| Backorder | Mine | 40.8 | None | A charge that arrives late and large: ten seconds after it is placed, triple damage. |
| Six Sigma | Bolt | 20.6 | None | A shot with a very high crit rate. 3.4 defects per million. |
What are its career tracks?
Operations has three tracks: Supply, Fleet, Continuity. Each holds ten talents, including three milestones that open at 10, 20 and 30 points in that track. You will earn up to 51 points in this department, so you can finish one track and get into a second.
Supply
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Stock Count | 5 | 0 | Pickup range +10% per point. Counted. Counted again. Different. |
| 1 | Throughput | 5 | 0 | XP gained +4% per point. Units per hour, including you. |
| 2 | Consolidated Shipping (milestone) | 1 | 10 | Pickups come to you. One box, everything in it. |
| 2 | Vendor Discount | 5 | 5 | Luck +6% per point. For volume. You lied about volume. |
| 3 | Bulk Order | 5 | 10 | PTO gained +6% per point. Forty thousand. The unit was pallets. |
| 3 | Safety Stock | 3 | 10 | Health per second +0.4 per point. For the day it all goes wrong. Today. |
| 4 | Split Shipment (milestone) | 1 | 20 | Lobbed things split on landing. Part 1 of 2. |
| 4 | Cross-Dock | 4 | 15 | Pickup range +10% per point. In one door, out the other. |
| 5 | Heavy Freight | 5 | 20 | Damage +4% per point. Signed for. Dented. |
| 6 | Returns Desk (milestone) | 1 | 30 | Every kill heals a little. No receipt needed. |
Fleet
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Route Optimisation | 5 | 0 | Move speed +3% per point. Left turns only. |
| 1 | Express Lane | 5 | 0 | Skill speed +4% per point. For a fee. You pay the fee. |
| 2 | Long Haul (milestone) | 1 | 10 | Dashes go further. Overnight. |
| 2 | Turnaround | 5 | 5 | Cooldown -3% per point. Unloaded, loaded, gone. |
| 3 | Full Load | 5 | 10 | Damage +4% per point. Forty-four tonnes. |
| 3 | Bumper | 3 | 10 | Armour +1% per point. Scuffed. Functional. |
| 4 | Second Truck (milestone) | 1 | 20 | Every skill fires one more. Same route, same driver, somehow. |
| 4 | Overdrive | 4 | 15 | Skill speed +4% per point. The gear after the last one. |
| 5 | Overnight Run | 5 | 20 | Duration +6% per point. Everything lasts till morning. |
| 6 | Convoy (milestone) | 1 | 30 | Orbiting things double. Keep your distance. |
Continuity
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Backup Plan | 5 | 0 | Max health +6% per point. Plan B. Also plans C to F. |
| 1 | Contingency | 5 | 0 | Armour +1% per point. Budgeted. Spent in March. |
| 2 | Business Continuity (milestone) | 1 | 10 | Below 30% health, every skill hits harder. The plan is live. |
| 2 | Spare Parts | 5 | 5 | Health per second +0.4 per point. In the cupboard. Not labelled. |
| 3 | Disaster Recovery | 1 | 10 | Extra lives +1 per point. Once per run, the generator starts. |
| 3 | Service Level | 5 | 10 | Duration +6% per point. 99.9%. The 0.1% is today. |
| 4 | Failover (milestone) | 1 | 20 | Kills burst. Switching to secondary. |
| 4 | Redundant Supplier | 4 | 15 | Max health +6% per point. Same factory. Different invoice. |
| 5 | Runbook | 5 | 20 | Cooldown -3% per point. Page 1: call Dot. |
| 6 | Escalation Matrix (milestone) | 1 | 30 | Bosses take extra. You know who to ring at 3 a.m. |
What gear does it have?
Operations has 54 gear pieces: one for each of 9 slots at each of 6 rarities. Everything above Standard Issue belongs to a set, so wearing pieces of the same rarity builds a set bonus. Its five sets are Loading Dock, Return-to-Office Loyalist, Remote Warrior, Supply Chain, Shadow IT.
| Slot | Standard Issue | Approved | Expensed | Executive | Grandfathered | Legacy |
|---|---|---|---|---|---|---|
| Laptop | Imaging Laptop (Still Imaging) Damage +3% | The Loaner Damage +4.8% | The One With the Good Keyboard Damage +7.2%, Cooldown -2.9% | The Thin One Damage +10.2%, Cooldown -4.1% | Running the Old Build Damage +13.8%, Cooldown -5.5%, Crit chance +2.8% | The Only Machine That Runs It Damage +18%, Cooldown -7.2%, Crit chance +3.6% |
| Headset | Wired Headset (One Ear) Cooldown -2% | The Approved Headset Cooldown -3.2% | Noise-Cancelling (Expensed) Cooldown -4.8%, Area +4.3% | Executive Earpiece Cooldown -6.8%, Area +6.1% | The Headset From 2014 Cooldown -9.2%, Area +8.3%, Duration +7.4% | The Switchboard Cooldown -12%, Area +10.8%, Duration +9.6% |
| Lanyard | Temporary Badge Holder Luck +4% | Approved Lanyard Luck +6.4% | Conference Lanyard (Expensed) Luck +9.6%, Pickup range +8.6% | Executive Floor Access Luck +13.6%, Pickup range +12.2% | Lanyard With the Old Logo Luck +18.4%, Pickup range +16.6%, XP gained +5.5% | The Pen Pocket Luck +24%, Pickup range +21.6%, XP gained +7.2% |
| Mug | Foam Cup Health per second +0.25 | The Approved Mug Health per second +0.4 | Branded Mug (Expensed) Health per second +0.6, Max health +5.8% | Executive Espresso Cup Health per second +0.85, Max health +8.2% | The Mug Nobody Washes Health per second +1.15, Max health +11%, Duration +7.4% | The Mug That Was Here Before You Health per second +1.5, Max health +14.4%, Duration +9.6% |
| Chair | Folding Chair Max health +4% | The Approved Chair Max health +6.4% | The Good Chair (Expensed) Max health +9.6%, Armour +1.4% | Executive Leather Max health +13.6%, Armour +2% | The Grandfathered Chair Max health +18.4%, Armour +2.8%, Health per second +0.46 | The Chair of the Person Who Left Max health +24%, Armour +3.6%, Health per second +0.6 |
| Bag | Tote From the Conference Pickup range +6% | Approved Laptop Bag Pickup range +9.6% | The Expensed Backpack Pickup range +14.4%, PTO gained +5.8% | Executive Briefcase Pickup range +20.4%, PTO gained +8.2% | Briefcase With the Old Logo Pickup range +27.6%, PTO gained +11%, Luck +7.4% | The Pallet Pickup range +36%, PTO gained +14.4%, Luck +9.6% |
| Shoes | Interview Shoes Move speed +2% | Approved Flats Move speed +3.2% | Expensed Trainers Move speed +4.8%, Skill speed +4.3% | Executive Loafers Move speed +6.8%, Skill speed +6.1% | Warehouse Boots Move speed +9.2%, Skill speed +8.3%, Cooldown -3.7% | Slippers (Remote, Grandfathered) Move speed +12%, Skill speed +10.8%, Cooldown -4.8% |
| Monitor | The One Monitor Area +3% | Second Monitor (Approved) Area +4.8% | The Ultrawide (Expensed) Area +7.2%, Crit chance +2.2% | Executive 4K Area +10.2%, Crit chance +3.1% | The CRT in the Corner Area +13.8%, Crit chance +4.1%, Damage +5.5% | The Monitor That Shows the Deck Area +18%, Crit chance +5.4%, Damage +7.2% |
| Suit | Business Casual Armour +1% | The Approved Blazer Armour +1.6% | The Expensed Suit Armour +2.4%, Crit damage +8.6% | Executive Tailoring Armour +3.4%, Crit damage +12.2% | The Suit From the Old Company Armour +4.6%, Crit damage +16.6%, Max health +7.4% | The Lanyard Is the Suit Armour +6%, Crit damage +21.6%, Max health +9.6% |