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Operations Build

Updated · Version 0.1.0 · Update notes

What is the Operations build?

Start on Just-In-Time, then aim for Reroute, Backorder and Supply Drop from the Operations pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Fleet, and the rest into Continuity. Operations has 120 health and ranks C tier on our arithmetic.

Operations opens with Just-In-Time on 120 health. It lands three seconds later, exactly where the horde will be, so steady routes pay better than last-minute heroics. Your heroics have been rescheduled to Thursday, between deliveries.

Which skills and passives?

These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.

SkillSourceFinal dmg/sEvolves withBecomes
Just-In-Time (start)Operations376.7CoffeeSame-Day
RerouteOperations41NoneNone
BackorderOperations40.8NoneNone
Supply DropOperations26.3NoneNone
Balls in the AirShared1421.8CoffeeJuggling
Sticky NotesShared444.4NoneNone
PassiveEach rankWhy
CoffeeSkill speed +8%Evolves Just-In-Time
Grade 7Damage +8%General strength
The PhoneCooldown -6%General strength
The ProjectorExtra shots +1General strength
HeadphonesArea +8%General strength
The Red PenCrit chance +4%General strength

How should I spend 51 talent points?

This plan puts points into Fleet first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into Continuity, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.

Your career path has been mapped. It is a circle.

Fleet: 35 points

TalentPointsWhat it does
Route Optimisation5Move speed +3% per point. Left turns only.
Express Lane5Skill speed +4% per point. For a fee. You pay the fee.
Long Haul (milestone at 10)1Dashes go further. Overnight.
Turnaround5Cooldown -3% per point. Unloaded, loaded, gone.
Full Load5Damage +4% per point. Forty-four tonnes.
Bumper3Armour +1% per point. Scuffed. Functional.
Second Truck (milestone at 20)1Every skill fires one more. Same route, same driver, somehow.
Overdrive4Skill speed +4% per point. The gear after the last one.
Overnight Run5Duration +6% per point. Everything lasts till morning.
Convoy (milestone at 30)1Orbiting things double. Keep your distance.

Continuity: 16 points

TalentPointsWhat it does
Backup Plan5Max health +6% per point. Plan B. Also plans C to F.
Contingency5Armour +1% per point. Budgeted. Spent in March.
Business Continuity (milestone at 10)1Below 30% health, every skill hits harder. The plan is live.
Spare Parts5Health per second +0.4 per point. In the cupboard. Not labelled.

Which gear sets?

Operations has five sets, one per rarity from Approved up, and Loading Dock is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.

SetRarity4 pieces8 pieces
Loading DockApprovedPickup range +20%Every skill fires one more. Two lines, one headset.
Return-to-Office LoyalistExpensedArmour +4%Auras reach further. No walls, no doors, no escape.
Remote WarriorExecutiveMove speed +10%Pickups come to you. Nobody cancels in time.
Supply ChainGrandfatheredDuration +15%Beams are wider. The design said edge to edge.
Shadow ITLegacyCooldown -10%Summons double. Matrixed.