9 TO DIEPlay

Sales

Updated · Version 0.1.0 · Update notes

What is the Sales role?

Sales is one of 9 departments, with 100 health and Cold Call as its starting skill. Its executive action is Always Be Closing, on a 90-second cooldown. It has eight skills of its own, of which 1 can evolve. Its career tracks are Hunter, Account Manager, Closer.

Quota is a number. Numbers go up.

Screenshot to come: Sales in play.

Always Be Closing: Coffee is for closers!! For 8 seconds every skill fires twice as fast and every close pays triple XP.

See the Sales build

Which skills does it have?

These are the eight skills only Sales can draw. They turn up on level-up cards more than twice as often as shared ones. Numbers are at rank 5 with no bonuses, and a skill with a partner listed can evolve once you own that passive at rank 5.

SkillShapeRank 5 dmg/sEvolves withWhat it does
Cold CallBolt191.7The Phone → Auto-DiallerFast, cheap shots at the furthest thing on the floor. It did not ask for them.
Pitch DeckCone44NoneA short-range burst of slides. Everything in front of you gets the whole deck.
The CloseBolt49.3NoneOne heavy shot. Anything under 30% health signs on the spot.
Warm LeadChain77.5NoneHits one, then follows the referral to the next three.
Ring the GongNova19.4NoneEvery close rings it. Everyone on the floor hears it, and feels it.
Expense LunchLob28.6NoneA two-hour lunch lands where you aim it. Splash damage. No receipt.
CommissionAura59.3NoneA ring of damage around you that grows with every close in the last ten seconds.
QuotaRing14.7NoneA ring that grows all week and lands all at once at the end of it.

What are its career tracks?

Sales has three tracks: Hunter, Account Manager, Closer. Each holds ten talents, including three milestones that open at 10, 20 and 30 points in that track. You will earn up to 51 points in this department, so you can finish one track and get into a second.

Hunter

RowTalentMaxOpens atWhat it does
1Pipeline50Damage +4% per point. More in the top, more out the bottom.
1Hot Lead50Crit chance +2% per point. They picked up.
2Double Dial (milestone)110Every skill fires one more. Two lines, one headset.
2Power Hour55Cooldown -3% per point. Phones only. Door closed.
3Cadence510Skill speed +4% per point. Day 3 of the follow-up sequence.
3The Ask310Crit damage +10% per point. Say the number. Then stop talking.
4Blowout Quarter (milestone)120Critical hits explode. So does the forecast.
4Closer's Edge415Damage +4% per point. Signed before the demo ended.
5Through the Gatekeeper520Pierce +1 per point. Put me through.
6Enterprise Account (milestone)130Elites take extra. Whales, in the trade.

Account Manager

RowTalentMaxOpens atWhat it does
1Renewals50XP gained +4% per point. The easiest XP you will ever earn.
1Expense Policy50Pickup range +10% per point. Within reason. Reason is wide.
2Auto-Renew (milestone)110Pickups come to you. Nobody cancels in time.
2Upsell55Luck +6% per point. Would you like the premium tier?
3Quarterly Bonus510PTO gained +6% per point. Projected. Always projected.
3Client Dinner310Health per second +0.4 per point. Health, slowly, over three courses.
4Relationship Manager (milestone)120Every close heals a little. Trust is built.
4Thick Skin415Max health +6% per point. Hung up on. Still smiling.
5Standing Call520Cooldown -3% per point. Every Tuesday, no agenda, forever.
6Referral Loop (milestone)130Kills refund cooldown. A friend of a friend of a friend.

Closer

RowTalentMaxOpens atWhat it does
1Objection Handling50Damage +4% per point. I hear you. Anyway.
1Sign Here50Crit chance +2% per point. And here. And initial here.
2Firm Handshake (milestone)110The first hit on anything stuns it. Eye contact.
2The Discount That Isn't55Crit damage +10% per point. Was always the real price.
3Been Hung Up On310Armour +1% per point. It does not hurt any more.
3Fast Yes510Skill speed +4% per point. Before they read it.
4Executive Sponsor (milestone)120Bosses take extra. You know someone upstairs.
4Final Offer415Damage +4% per point. It is not.
5Last Day of the Quarter520Duration +6% per point. Everything lasts until midnight.
6Nothing to Lose (milestone)130Below 30% health, every skill hits like it is the 31st.

What gear does it have?

Sales has 54 gear pieces: one for each of 9 slots at each of 6 rarities. Everything above Standard Issue belongs to a set, so wearing pieces of the same rarity builds a set bonus. Its five sets are Road Warrior, Remote Warrior, Middle Manager, President's Club, Compliance Champion.

SlotStandard IssueApprovedExpensedExecutiveGrandfatheredLegacy
LaptopImaging Laptop (Still Imaging)
Damage +3%
The Loaner
Damage +4.8%
The One With the Good Keyboard
Damage +7.2%, Cooldown -2.9%
The Thin One
Damage +10.2%, Cooldown -4.1%
Running the Old Build
Damage +13.8%, Cooldown -5.5%, Crit chance +2.8%
The Only Machine That Runs It
Damage +18%, Cooldown -7.2%, Crit chance +3.6%
HeadsetWired Headset (One Ear)
Cooldown -2%
The Approved Headset
Cooldown -3.2%
Noise-Cancelling (Expensed)
Cooldown -4.8%, Area +4.3%
Executive Earpiece
Cooldown -6.8%, Area +6.1%
The Headset From 2014
Cooldown -9.2%, Area +8.3%, Duration +7.4%
The Switchboard
Cooldown -12%, Area +10.8%, Duration +9.6%
LanyardTemporary Badge Holder
Luck +4%
Approved Lanyard
Luck +6.4%
Conference Lanyard (Expensed)
Luck +9.6%, Pickup range +8.6%
Executive Floor Access
Luck +13.6%, Pickup range +12.2%
Lanyard With the Old Logo
Luck +18.4%, Pickup range +16.6%, XP gained +5.5%
The Pen Pocket
Luck +24%, Pickup range +21.6%, XP gained +7.2%
MugFoam Cup
Health per second +0.25
The Approved Mug
Health per second +0.4
Branded Mug (Expensed)
Health per second +0.6, Max health +5.8%
Executive Espresso Cup
Health per second +0.85, Max health +8.2%
The Mug Nobody Washes
Health per second +1.15, Max health +11%, Duration +7.4%
The Gong Mug
Health per second +1.5, Max health +14.4%, Duration +9.6%
ChairFolding Chair
Max health +4%
The Approved Chair
Max health +6.4%
The Good Chair (Expensed)
Max health +9.6%, Armour +1.4%
Executive Leather
Max health +13.6%, Armour +2%
The Grandfathered Chair
Max health +18.4%, Armour +2.8%, Health per second +0.46
The Chair of the Person Who Left
Max health +24%, Armour +3.6%, Health per second +0.6
BagTote From the Conference
Pickup range +6%
Approved Laptop Bag
Pickup range +9.6%
The Expensed Backpack
Pickup range +14.4%, PTO gained +5.8%
Executive Briefcase
Pickup range +20.4%, PTO gained +8.2%
Briefcase With the Old Logo
Pickup range +27.6%, PTO gained +11%, Luck +7.4%
The Cardboard Box
Pickup range +36%, PTO gained +14.4%, Luck +9.6%
ShoesInterview Shoes
Move speed +2%
Approved Flats
Move speed +3.2%
Expensed Trainers
Move speed +4.8%, Skill speed +4.3%
Airport Loafers
Move speed +6.8%, Skill speed +6.1%
The Shoes Under the Desk
Move speed +9.2%, Skill speed +8.3%, Cooldown -3.7%
Slippers (Remote, Grandfathered)
Move speed +12%, Skill speed +10.8%, Cooldown -4.8%
MonitorThe One Monitor
Area +3%
Second Monitor (Approved)
Area +4.8%
The Ultrawide (Expensed)
Area +7.2%, Crit chance +2.2%
Executive 4K
Area +10.2%, Crit chance +3.1%
The CRT in the Corner
Area +13.8%, Crit chance +4.1%, Damage +5.5%
The Monitor That Shows the Deck
Area +18%, Crit chance +5.4%, Damage +7.2%
SuitBusiness Casual
Armour +1%
The Approved Blazer
Armour +1.6%
The Expensed Suit
Armour +2.4%, Crit damage +8.6%
Executive Tailoring
Armour +3.4%, Crit damage +12.2%
The Suit From the Old Company
Armour +4.6%, Crit damage +16.6%, Max health +7.4%
The Lanyard Is the Suit
Armour +6%, Crit damage +21.6%, Max health +9.6%