Sales
What is the Sales role?
Sales is one of 9 departments, with 100 health and Cold Call as its starting skill. Its executive action is Always Be Closing, on a 90-second cooldown. It has eight skills of its own, of which 1 can evolve. Its career tracks are Hunter, Account Manager, Closer.
Quota is a number. Numbers go up.
Always Be Closing: Coffee is for closers!! For 8 seconds every skill fires twice as fast and every close pays triple XP.
Which skills does it have?
These are the eight skills only Sales can draw. They turn up on level-up cards more than twice as often as shared ones. Numbers are at rank 5 with no bonuses, and a skill with a partner listed can evolve once you own that passive at rank 5.
| Skill | Shape | Rank 5 dmg/s | Evolves with | What it does |
|---|---|---|---|---|
| Cold Call | Bolt | 191.7 | The Phone → Auto-Dialler | Fast, cheap shots at the furthest thing on the floor. It did not ask for them. |
| Pitch Deck | Cone | 44 | None | A short-range burst of slides. Everything in front of you gets the whole deck. |
| The Close | Bolt | 49.3 | None | One heavy shot. Anything under 30% health signs on the spot. |
| Warm Lead | Chain | 77.5 | None | Hits one, then follows the referral to the next three. |
| Ring the Gong | Nova | 19.4 | None | Every close rings it. Everyone on the floor hears it, and feels it. |
| Expense Lunch | Lob | 28.6 | None | A two-hour lunch lands where you aim it. Splash damage. No receipt. |
| Commission | Aura | 59.3 | None | A ring of damage around you that grows with every close in the last ten seconds. |
| Quota | Ring | 14.7 | None | A ring that grows all week and lands all at once at the end of it. |
What are its career tracks?
Sales has three tracks: Hunter, Account Manager, Closer. Each holds ten talents, including three milestones that open at 10, 20 and 30 points in that track. You will earn up to 51 points in this department, so you can finish one track and get into a second.
Hunter
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Pipeline | 5 | 0 | Damage +4% per point. More in the top, more out the bottom. |
| 1 | Hot Lead | 5 | 0 | Crit chance +2% per point. They picked up. |
| 2 | Double Dial (milestone) | 1 | 10 | Every skill fires one more. Two lines, one headset. |
| 2 | Power Hour | 5 | 5 | Cooldown -3% per point. Phones only. Door closed. |
| 3 | Cadence | 5 | 10 | Skill speed +4% per point. Day 3 of the follow-up sequence. |
| 3 | The Ask | 3 | 10 | Crit damage +10% per point. Say the number. Then stop talking. |
| 4 | Blowout Quarter (milestone) | 1 | 20 | Critical hits explode. So does the forecast. |
| 4 | Closer's Edge | 4 | 15 | Damage +4% per point. Signed before the demo ended. |
| 5 | Through the Gatekeeper | 5 | 20 | Pierce +1 per point. Put me through. |
| 6 | Enterprise Account (milestone) | 1 | 30 | Elites take extra. Whales, in the trade. |
Account Manager
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Renewals | 5 | 0 | XP gained +4% per point. The easiest XP you will ever earn. |
| 1 | Expense Policy | 5 | 0 | Pickup range +10% per point. Within reason. Reason is wide. |
| 2 | Auto-Renew (milestone) | 1 | 10 | Pickups come to you. Nobody cancels in time. |
| 2 | Upsell | 5 | 5 | Luck +6% per point. Would you like the premium tier? |
| 3 | Quarterly Bonus | 5 | 10 | PTO gained +6% per point. Projected. Always projected. |
| 3 | Client Dinner | 3 | 10 | Health per second +0.4 per point. Health, slowly, over three courses. |
| 4 | Relationship Manager (milestone) | 1 | 20 | Every close heals a little. Trust is built. |
| 4 | Thick Skin | 4 | 15 | Max health +6% per point. Hung up on. Still smiling. |
| 5 | Standing Call | 5 | 20 | Cooldown -3% per point. Every Tuesday, no agenda, forever. |
| 6 | Referral Loop (milestone) | 1 | 30 | Kills refund cooldown. A friend of a friend of a friend. |
Closer
| Row | Talent | Max | Opens at | What it does |
|---|---|---|---|---|
| 1 | Objection Handling | 5 | 0 | Damage +4% per point. I hear you. Anyway. |
| 1 | Sign Here | 5 | 0 | Crit chance +2% per point. And here. And initial here. |
| 2 | Firm Handshake (milestone) | 1 | 10 | The first hit on anything stuns it. Eye contact. |
| 2 | The Discount That Isn't | 5 | 5 | Crit damage +10% per point. Was always the real price. |
| 3 | Been Hung Up On | 3 | 10 | Armour +1% per point. It does not hurt any more. |
| 3 | Fast Yes | 5 | 10 | Skill speed +4% per point. Before they read it. |
| 4 | Executive Sponsor (milestone) | 1 | 20 | Bosses take extra. You know someone upstairs. |
| 4 | Final Offer | 4 | 15 | Damage +4% per point. It is not. |
| 5 | Last Day of the Quarter | 5 | 20 | Duration +6% per point. Everything lasts until midnight. |
| 6 | Nothing to Lose (milestone) | 1 | 30 | Below 30% health, every skill hits like it is the 31st. |
What gear does it have?
Sales has 54 gear pieces: one for each of 9 slots at each of 6 rarities. Everything above Standard Issue belongs to a set, so wearing pieces of the same rarity builds a set bonus. Its five sets are Road Warrior, Remote Warrior, Middle Manager, President's Club, Compliance Champion.
| Slot | Standard Issue | Approved | Expensed | Executive | Grandfathered | Legacy |
|---|---|---|---|---|---|---|
| Laptop | Imaging Laptop (Still Imaging) Damage +3% | The Loaner Damage +4.8% | The One With the Good Keyboard Damage +7.2%, Cooldown -2.9% | The Thin One Damage +10.2%, Cooldown -4.1% | Running the Old Build Damage +13.8%, Cooldown -5.5%, Crit chance +2.8% | The Only Machine That Runs It Damage +18%, Cooldown -7.2%, Crit chance +3.6% |
| Headset | Wired Headset (One Ear) Cooldown -2% | The Approved Headset Cooldown -3.2% | Noise-Cancelling (Expensed) Cooldown -4.8%, Area +4.3% | Executive Earpiece Cooldown -6.8%, Area +6.1% | The Headset From 2014 Cooldown -9.2%, Area +8.3%, Duration +7.4% | The Switchboard Cooldown -12%, Area +10.8%, Duration +9.6% |
| Lanyard | Temporary Badge Holder Luck +4% | Approved Lanyard Luck +6.4% | Conference Lanyard (Expensed) Luck +9.6%, Pickup range +8.6% | Executive Floor Access Luck +13.6%, Pickup range +12.2% | Lanyard With the Old Logo Luck +18.4%, Pickup range +16.6%, XP gained +5.5% | The Pen Pocket Luck +24%, Pickup range +21.6%, XP gained +7.2% |
| Mug | Foam Cup Health per second +0.25 | The Approved Mug Health per second +0.4 | Branded Mug (Expensed) Health per second +0.6, Max health +5.8% | Executive Espresso Cup Health per second +0.85, Max health +8.2% | The Mug Nobody Washes Health per second +1.15, Max health +11%, Duration +7.4% | The Gong Mug Health per second +1.5, Max health +14.4%, Duration +9.6% |
| Chair | Folding Chair Max health +4% | The Approved Chair Max health +6.4% | The Good Chair (Expensed) Max health +9.6%, Armour +1.4% | Executive Leather Max health +13.6%, Armour +2% | The Grandfathered Chair Max health +18.4%, Armour +2.8%, Health per second +0.46 | The Chair of the Person Who Left Max health +24%, Armour +3.6%, Health per second +0.6 |
| Bag | Tote From the Conference Pickup range +6% | Approved Laptop Bag Pickup range +9.6% | The Expensed Backpack Pickup range +14.4%, PTO gained +5.8% | Executive Briefcase Pickup range +20.4%, PTO gained +8.2% | Briefcase With the Old Logo Pickup range +27.6%, PTO gained +11%, Luck +7.4% | The Cardboard Box Pickup range +36%, PTO gained +14.4%, Luck +9.6% |
| Shoes | Interview Shoes Move speed +2% | Approved Flats Move speed +3.2% | Expensed Trainers Move speed +4.8%, Skill speed +4.3% | Airport Loafers Move speed +6.8%, Skill speed +6.1% | The Shoes Under the Desk Move speed +9.2%, Skill speed +8.3%, Cooldown -3.7% | Slippers (Remote, Grandfathered) Move speed +12%, Skill speed +10.8%, Cooldown -4.8% |
| Monitor | The One Monitor Area +3% | Second Monitor (Approved) Area +4.8% | The Ultrawide (Expensed) Area +7.2%, Crit chance +2.2% | Executive 4K Area +10.2%, Crit chance +3.1% | The CRT in the Corner Area +13.8%, Crit chance +4.1%, Damage +5.5% | The Monitor That Shows the Deck Area +18%, Crit chance +5.4%, Damage +7.2% |
| Suit | Business Casual Armour +1% | The Approved Blazer Armour +1.6% | The Expensed Suit Armour +2.4%, Crit damage +8.6% | Executive Tailoring Armour +3.4%, Crit damage +12.2% | The Suit From the Old Company Armour +4.6%, Crit damage +16.6%, Max health +7.4% | The Lanyard Is the Suit Armour +6%, Crit damage +21.6%, Max health +9.6% |