9 TO DIEPlay

Sales Build

Updated · Version 0.1.0 · Update notes

What is the Sales build?

Start on Cold Call, then aim for Warm Lead, Commission and The Close from the Sales pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Closer, and the rest into Hunter. Sales has 100 health and ranks C tier on our arithmetic.

Sales opens with Cold Call, which shoots at the furthest thing on the floor, so you can back away while it reaches past the crowd. Keep walking. Exciting news: your pipeline is still everybody else.

Which skills and passives?

These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.

SkillSourceFinal dmg/sEvolves withBecomes
Cold Call (start)Sales174The PhoneAuto-Dialler
Warm LeadSales77.5NoneNone
CommissionSales59.3NoneNone
The CloseSales49.3NoneNone
Balls in the AirShared1421.8CoffeeJuggling
Sticky NotesShared444.4NoneNone
PassiveEach rankWhy
The PhoneCooldown -6%Evolves Cold Call
CoffeeSkill speed +8%Evolves Balls in the Air
Grade 7Damage +8%General strength
The ProjectorExtra shots +1General strength
HeadphonesArea +8%General strength
The Red PenCrit chance +4%General strength

How should I spend 51 talent points?

This plan puts points into Closer first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into Hunter, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.

Your career path has been mapped. It is a circle.

Closer: 35 points

TalentPointsWhat it does
Objection Handling5Damage +4% per point. I hear you. Anyway.
Sign Here5Crit chance +2% per point. And here. And initial here.
Firm Handshake (milestone at 10)1The first hit on anything stuns it. Eye contact.
The Discount That Isn't5Crit damage +10% per point. Was always the real price.
Been Hung Up On3Armour +1% per point. It does not hurt any more.
Fast Yes5Skill speed +4% per point. Before they read it.
Executive Sponsor (milestone at 20)1Bosses take extra. You know someone upstairs.
Final Offer4Damage +4% per point. It is not.
Last Day of the Quarter5Duration +6% per point. Everything lasts until midnight.
Nothing to Lose (milestone at 30)1Below 30% health, every skill hits like it is the 31st.

Hunter: 16 points

TalentPointsWhat it does
Pipeline5Damage +4% per point. More in the top, more out the bottom.
Hot Lead5Crit chance +2% per point. They picked up.
Double Dial (milestone at 10)1Every skill fires one more. Two lines, one headset.
Power Hour5Cooldown -3% per point. Phones only. Door closed.

Which gear sets?

Sales has five sets, one per rarity from Approved up, and Road Warrior is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.

SetRarity4 pieces8 pieces
Road WarriorApprovedSkill speed +12%Every skill fires one more. Two lines, one headset.
Remote WarriorExpensedMove speed +10%Pickups come to you. Nobody cancels in time.
Middle ManagerExecutiveMax health +12%Kills refund cooldown. A friend of a friend of a friend.
President's ClubGrandfatheredCrit chance +8%Critical hits explode. So does the forecast.
Compliance ChampionLegacyDuration +15%The first hit on anything stuns it. Eye contact.