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Finance Build

Updated · Version 0.1.0 · Update notes

What is the Finance build?

Start on Budget Freeze, then aim for Reconciliation, Accrual and Invoice from the Finance pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Audit, and the rest into M&A. Finance has 90 health and ranks D tier on our arithmetic.

Finance has the lowest health of the nine at 90, and opens with Budget Freeze, which stops anything inside its ring from merging, growing or rebranding. Keep moving. We have identified some efficiencies, and you are standing in them.

Which skills and passives?

These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.

SkillSourceFinal dmg/sEvolves withBecomes
Budget Freeze (start)Finance71.1The Red PenZero-Based Budget
ReconciliationFinance76.4NoneNone
AccrualFinance46.8NoneNone
InvoiceFinance30.1NoneNone
Balls in the AirShared1421.8CoffeeJuggling
Sticky NotesShared444.4NoneNone
PassiveEach rankWhy
The Red PenCrit chance +4%Evolves Budget Freeze
CoffeeSkill speed +8%Evolves Balls in the Air
Grade 7Damage +8%General strength
The PhoneCooldown -6%General strength
The ProjectorExtra shots +1General strength
HeadphonesArea +8%General strength

How should I spend 51 talent points?

This plan puts points into Audit first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into M&A, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.

Your career path has been mapped. It is a circle.

Audit: 35 points

TalentPointsWhat it does
Variance5Crit chance +2% per point. Explain this.
Materiality5Damage +4% per point. Big enough to matter.
Finding (milestone at 10)1Critical hits explode. Noted in the report.
Restatement5Crit damage +10% per point. The old number was wrong. So is this one.
Sample Testing3Pierce +1 per point. We checked twelve. Assume the rest.
Quarterly Close5Cooldown -3% per point. Four times a year, all night.
Forensic (milestone at 20)1Bosses take extra. Every receipt, every year.
Control Deficiency4Crit chance +2% per point. Significant.
Qualified Opinion5Damage +4% per point. Except for.
Material Weakness (milestone at 30)1Elites take extra. The board has been informed.

M&A: 16 points

TalentPointsWhat it does
Scale5Area +4% per point. Bigger is the strategy.
Lock-Up Period5Duration +6% per point. Nothing leaves for eighteen months.
Acquisition (milestone at 10)1Summons double. Welcome to the family.
Synergies5Damage +4% per point. Two plus two equals headcount.

Which gear sets?

Finance has five sets, one per rarity from Approved up, and Month-End is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.

SetRarity4 pieces8 pieces
Month-EndApprovedCooldown -12%Kills burst. Contained, mostly.
Compliance ChampionExpensedDuration +15%The first hit on anything stuns it. Eye contact.
Middle ManagerExecutiveMax health +12%Kills refund cooldown. A friend of a friend of a friend.
Bean CounterGrandfatheredCrit chance +8%Elites take extra. Whales, in the trade.
Shadow ITLegacyCooldown -10%Summons double. Matrixed.