Legal Build
What is the Legal build?
Start on Cease & Desist, then aim for Discovery, Precedent and Subpoena from the Legal pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Litigation, and the rest into Regulatory. Legal has 140 health and ranks A tier on our arithmetic.
Legal has 140 health and opens with Cease & Desist, which stops whatever it touches for three seconds. It is built to stand in a doorway and object. Nothing in this note constitutes advice.
Which skills and passives?
These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.
| Skill | Source | Final dmg/s | Evolves with | Becomes |
|---|---|---|---|---|
| Cease & Desist (start) | Legal | 257 | Strongly Worded | Legal Hold |
| Discovery | Legal | 622.6 | None | None |
| Precedent | Legal | 296.7 | None | None |
| Subpoena | Legal | 83.9 | None | None |
| Balls in the Air | Shared | 1421.8 | Coffee | Juggling |
| Sticky Notes | Shared | 444.4 | None | None |
| Passive | Each rank | Why |
|---|---|---|
| Strongly Worded | Crit damage +15% | Evolves Cease & Desist |
| Coffee | Skill speed +8% | Evolves Balls in the Air |
| Grade 7 | Damage +8% | General strength |
| The Phone | Cooldown -6% | General strength |
| The Projector | Extra shots +1 | General strength |
| Headphones | Area +8% | General strength |
How should I spend 51 talent points?
This plan puts points into Litigation first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into Regulatory, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.
Your career path has been mapped. It is a circle.
Litigation: 35 points
| Talent | Points | What it does |
|---|---|---|
| Opening Statement | 5 | Damage +4% per point. Ladies and gentlemen of the floor. |
| Objection | 5 | Crit chance +2% per point. Sustained. |
| Served (milestone at 10) | 1 | The first hit on anything stuns it. You have been. |
| Punitive Damages | 5 | Crit damage +10% per point. To send a message. |
| Cross-Examination | 3 | Pierce +1 per point. Isn't it true? |
| Motion Practice | 5 | Cooldown -3% per point. Filed. Filed. Filed. |
| Lead Counsel (milestone at 20) | 1 | Bosses take extra. Your name is on the door. |
| Closing Argument | 4 | Damage +4% per point. The facts, slowly, louder. |
| Appeal | 5 | Duration +6% per point. It is not over. |
| Precedent Set (milestone at 30) | 1 | Elites take extra. See above. |
Regulatory: 16 points
| Talent | Points | What it does |
|---|---|---|
| Scope | 5 | Area +4% per point. Broader than anyone intended. |
| Comment Period | 5 | Duration +6% per point. Ninety days. Extended. |
| Compliance Window (milestone at 10) | 1 | Zones slow everything in them. Effective immediately, enforced eventually. |
| Fast-Track Approval | 5 | Cooldown -3% per point. Expedited. Eight weeks. |
Which gear sets?
Legal has five sets, one per rarity from Approved up, and Billable Hour is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.
| Set | Rarity | 4 pieces | 8 pieces |
|---|---|---|---|
| Billable Hour | Approved | PTO gained +15% | The first hit on anything stuns it. Eye contact. |
| Compliance Champion | Expensed | Duration +15% | The first hit on anything stuns it. Eye contact. |
| Return-to-Office Loyalist | Executive | Armour +4% | Auras reach further. No walls, no doors, no escape. |
| Outside Counsel | Grandfathered | Armour +5% | Bosses take extra. You know someone upstairs. |
| Middle Manager | Legacy | Max health +12% | Kills refund cooldown. A friend of a friend of a friend. |