9 TO DIEPlay

Legal Build

Updated · Version 0.1.0 · Update notes

What is the Legal build?

Start on Cease & Desist, then aim for Discovery, Precedent and Subpoena from the Legal pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Litigation, and the rest into Regulatory. Legal has 140 health and ranks A tier on our arithmetic.

Legal has 140 health and opens with Cease & Desist, which stops whatever it touches for three seconds. It is built to stand in a doorway and object. Nothing in this note constitutes advice.

Which skills and passives?

These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.

SkillSourceFinal dmg/sEvolves withBecomes
Cease & Desist (start)Legal257Strongly WordedLegal Hold
DiscoveryLegal622.6NoneNone
PrecedentLegal296.7NoneNone
SubpoenaLegal83.9NoneNone
Balls in the AirShared1421.8CoffeeJuggling
Sticky NotesShared444.4NoneNone
PassiveEach rankWhy
Strongly WordedCrit damage +15%Evolves Cease & Desist
CoffeeSkill speed +8%Evolves Balls in the Air
Grade 7Damage +8%General strength
The PhoneCooldown -6%General strength
The ProjectorExtra shots +1General strength
HeadphonesArea +8%General strength

How should I spend 51 talent points?

This plan puts points into Litigation first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into Regulatory, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.

Your career path has been mapped. It is a circle.

Litigation: 35 points

TalentPointsWhat it does
Opening Statement5Damage +4% per point. Ladies and gentlemen of the floor.
Objection5Crit chance +2% per point. Sustained.
Served (milestone at 10)1The first hit on anything stuns it. You have been.
Punitive Damages5Crit damage +10% per point. To send a message.
Cross-Examination3Pierce +1 per point. Isn't it true?
Motion Practice5Cooldown -3% per point. Filed. Filed. Filed.
Lead Counsel (milestone at 20)1Bosses take extra. Your name is on the door.
Closing Argument4Damage +4% per point. The facts, slowly, louder.
Appeal5Duration +6% per point. It is not over.
Precedent Set (milestone at 30)1Elites take extra. See above.

Regulatory: 16 points

TalentPointsWhat it does
Scope5Area +4% per point. Broader than anyone intended.
Comment Period5Duration +6% per point. Ninety days. Extended.
Compliance Window (milestone at 10)1Zones slow everything in them. Effective immediately, enforced eventually.
Fast-Track Approval5Cooldown -3% per point. Expedited. Eight weeks.

Which gear sets?

Legal has five sets, one per rarity from Approved up, and Billable Hour is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.

SetRarity4 pieces8 pieces
Billable HourApprovedPTO gained +15%The first hit on anything stuns it. Eye contact.
Compliance ChampionExpensedDuration +15%The first hit on anything stuns it. Eye contact.
Return-to-Office LoyalistExecutiveArmour +4%Auras reach further. No walls, no doors, no escape.
Outside CounselGrandfatheredArmour +5%Bosses take extra. You know someone upstairs.
Middle ManagerLegacyMax health +12%Kills refund cooldown. A friend of a friend of a friend.