9 TO DIEPlay

Marketing Build

Updated · Version 0.1.0 · Update notes

What is the Marketing build?

Start on Going Viral, then aim for Brand Guidelines, The Newsletter and The Vaporware from the Marketing pool. Add Balls in the Air and Sticky Notes from the shared skills. Put most talent points into Brand, and the rest into PR. Marketing has 95 health and ranks A tier on our arithmetic.

Marketing opens with Going Viral on 95 health. It marks one enemy and sends the whole floor towards it, so let them walk somewhere else. We are thrilled to announce this note, and will be announcing it again on Thursday.

Which skills and passives?

These six skills fill your six slots, and the six passives fill theirs. Passives that evolve one of your skills come first, since a skill evolves only at rank 5 with its partner owned. The remaining passive slots go to damage and cooldown, then whatever else is open.

SkillSourceFinal dmg/sEvolves withBecomes
Going Viral (start)Marketing122.9KudosThought Leadership
Brand GuidelinesMarketing756.3NoneNone
The NewsletterMarketing409.8NoneNone
The VaporwareMarketing81.4NoneNone
Balls in the AirShared1421.8CoffeeJuggling
Sticky NotesShared444.4NoneNone
PassiveEach rankWhy
KudosLuck +10%Evolves Going Viral
CoffeeSkill speed +8%Evolves Balls in the Air
Grade 7Damage +8%General strength
The PhoneCooldown -6%General strength
The ProjectorExtra shots +1General strength
HeadphonesArea +8%General strength

How should I spend 51 talent points?

This plan puts points into Brand first, because it holds the most damage and cooldown talents of the three tracks. What is left goes into PR, reaching its first milestone. It is a legal spend under the game's own unlock rules, and respecs are free, so nothing here is a commitment.

Your career path has been mapped. It is a circle.

Brand: 35 points

TalentPointsWhat it does
Reach5Area +4% per point. Impressions. Of what, unclear.
Campaign5Duration +6% per point. Q2 through forever.
Brand Awareness (milestone at 10)1Auras reach further. Everyone has heard of you.
Earned Media5Luck +6% per point. Free. Took four years.
Agile Marketing5Move speed +3% per point. Sprinting, in a circle.
Brand Love3Health per second +0.4 per point. Measured. Somehow.
Brand Ambassadors (milestone at 20)1Summons double. Paid in hoodies.
Share of Voice4Area +4% per point. Loudest in the room.
Tagline5Damage +4% per point. Three words. Eleven workshops.
Guidelines v12 (milestone at 30)1Orbiting things double. Still not that blue.

PR: 16 points

TalentPointsWhat it does
Holding Statement5Armour +1% per point. We are aware and looking into it.
Media Training5Max health +6% per point. Bridge to the message.
Crisis Comms (milestone at 10)1Below 30% health, every skill hits harder. This is a good story, actually.
Rapid Response5Cooldown -3% per point. Statement in four minutes.

Which gear sets?

Marketing has five sets, one per rarity from Approved up, and Brand Police is the first you can realistically finish. Wear four pieces for the stat bonus and eight for the change to how things play. Stars add 20 percent of a piece's stats each, so keep them for pieces you will wear for a while.

SetRarity4 pieces8 pieces
Brand PoliceApprovedArea +12%Orbiting things double. It never ends.
Remote WarriorExpensedMove speed +10%Pickups come to you. Nobody cancels in time.
Shadow ITExecutiveCooldown -10%Summons double. Matrixed.
Growth TeamGrandfatheredXP gained +15%Lobbed things split on landing. Two entities, one problem.
Middle ManagerLegacyMax health +12%Kills refund cooldown. A friend of a friend of a friend.