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All Hands on Deck

Updated · Version 0.1.0 · Update notes

What is All Hands on Deck?

All Hands on Deck is a calendar boss with a base health of 950 and 3 phases. It appears on The Sinking Ship. If it is still standing at the next booking, it leaves without paying out. Its health grows with the clock, the floor and your difficulty.

"All hands!!"

Stand-Ups close in and bail while the water rises. When it is nearly done, recruiters arrive on a different boat.

What does it do in each phase?

All Hands on Deck changes phase as its health falls, using each phase's moves in turn. The telegraphed attacks mark the ground first, so watch the markings and step out rather than trying to outrun everything. Moves come faster in later phases. It also books itself nearer if you run too far away.

HealthPhaseMovesAnnouncement
100%Bail
  • Calls 5 Daily Stand-Up.
  • Marks a lane across the floor, then fires down it.
  • Marks a wedge in front of it, then hits everything inside.
All hands on deck!! Everyone keeps bailing!! The water is rising anyway!!
50%Man the Pumps
  • Pulls you towards it.
  • Starts a key sequence you must press under fire. Failing it hurts.
  • Marks a line, then charges along it.
Man the pumps!! The pumps are a quiz!! The quiz is under water!!
20%Abandon Ship
  • Marks a ring around itself, then sets it off.
  • Calls 3 Recruiter.
  • Marks a lane across the floor, then fires down it.
Abandon ship!! Recruiters have arrived!! They are on a different boat!!

Where and when does it appear?

All Hands on Deck is booked 1 time across the building. The table gives each floor and the time on the clock. Floors open one at a time, for one department, by winning the one before. Boss health is multiplied by the time it arrives, so a late booking is a tougher fight than the same boss early on.

FloorClockSlot
The Sinking Ship3:45Calendar 1