9 TO DIEPlay

The Sinking Ship

Updated · Version 0.1.0 · Update notes

What is The Sinking Ship?

The Sinking Ship is floor 11 of 12, and its phrase is "Rats leaving a sinking ship." It opens when you win The Ivory Tower with that department. Its enemies are 100 percent stronger than the first floor's. Its final boss is The Golden Parachute, at 16:00.

Good morning, team!! Exciting news!! We're thrilled to be joining the Company family!!

Screenshot to come: The Sinking Ship in Week 6.

Which bosses are on the calendar?

Four calendar bosses book this floor: All Hands on Deck, The Shark, The Deckchairs, The Reorg. They arrive at 3:45, 7:30, 11:15, 15:00 in that order. The Golden Parachute closes the quarter at 16:00, and beating it wins the floor. A calendar boss still standing at the next booking leaves without paying out.

ClockBossSlotBase healthPhases
3:45All Hands on DeckCalendar9503
7:30The SharkCalendar10003
11:15The DeckchairsCalendar8503
15:00The ReorgCalendar11003
16:00The Golden ParachuteFinal28004

What is the hazard, and is there a secret?

The hazard: The water rises about a tile a minute and slows you down in it; the deck tilts, so you keep sliding sideways. It runs for the whole quarter, so plan your route around it. This floor also hides one secret, which appears on the floor during Monday Morning.

Hint: There is one way off, tucked somewhere nobody looks. It only matters if you plan on working late.

Tips from the floor

Who is in the cast?

24 kinds of enemy work this floor, and 4 of them are elites, marked with a yellow-and-black band. The swarm arrives first, tougher kinds join as the weeks pass, and specials turn up on their own schedule. Numbers below are base figures, before the clock and the floor multiply them.

EnemyTierHealthDamageSpeedWhat it does
PingSwarm233.1arrives in a sudden burst on a timer
Quick QuestionSwarm342.7arrives in a sudden burst on a timer
Friendly ReminderSwarm342.5walks straight at you
Calendar InviteSwarm332.6stuns you when it touches you
Daily Stand-UpStandard1061.7forms a ring around you and closes it
On-CallStandard1092.2winds up and charges in a straight line
Status ReportStandard951.6walks straight at you
TimesheetStandard1052.1steals your XP, runs away and drops double when caught
RecruiterStandard832.4keeps its distance while it attacks
Culture CommitteeStandard941.3stuns you when it touches you
Wellness ChampionStandard1041.5leaves ground that slows you down
Phishing TestStandard841.7stuns you when it touches you
Legacy CodeTough90140.8ignores you until it has been hit enough times
StakeholderTough6001makes everything around it stronger
The PMOTough3081moves as one solid block and closes its gaps
Lipstick on a PigTough4091.6fully heals and renames itself at set health levels
The CountElite22001makes everything around it stronger
The ConsultantsElite70101.7joins others of its kind into something bigger
Performance ReviewElite16003.5sits behind you and slows your fire rate
EscalationElite150131.5winds up and charges in a straight line
Skeleton CrewSpecial2001.35ignores you until it has been hit enough times
Moving GoalpostsSpecial3063.2keeps its distance while it attacks
Fire WardenSpecial2501.4stuns you when it touches you
Reply AllSpecial651.5snakes across the floor, and kills add to its tail until the head dies