Skeleton Crew
What is Skeleton Crew?
Skeleton Crew is floor 3 of 12, and its phrase is "Doing more with less." It opens when you win The Cubicle Farm with that department. Its enemies are 20 percent stronger than the first floor's. Its final boss is The Backlog, at 16:00.
Exciting news!! We've streamlined the team!! Thanks to our skeleton crew for keeping the lights on!!
Which bosses are on the calendar?
Four calendar bosses book this floor: The Ticket Storm, The Coverage Plan, The Night Shift, The Reorg. They arrive at 3:45, 7:30, 11:15, 15:00 in that order. The Backlog closes the quarter at 16:00, and beating it wins the floor. A calendar boss still standing at the next booking leaves without paying out.
| Clock | Boss | Slot | Base health | Phases |
|---|---|---|---|---|
| 3:45 | The Ticket Storm | Calendar | 900 | 3 |
| 7:30 | The Coverage Plan | Calendar | 850 | 3 |
| 11:15 | The Night Shift | Calendar | 800 | 3 |
| 15:00 | The Reorg | Calendar | 1100 | 3 |
| 16:00 | The Backlog | Final | 3000 | 4 |
What is the hazard, and is there a secret?
The hazard: Follow-the-sun: in the dark half of the floor you are the one asleep and your skills fire 30% slower. It runs for the whole quarter, so plan your route around it. This floor also hides one secret, which appears on the floor during Monday Morning.
Hint: A promise nobody keeps is filed away on this floor. Read it and one kind of work stops coming back.
Tips from the floor
- The Skeleton Crew never attacks. Killing one makes the others faster.
- Fight in the light; rescue in the dark.
- The Backlog swallows shots. Wait for In Progress.
Who is in the cast?
21 kinds of enemy work this floor, and 4 of them are elites, marked with a yellow-and-black band. The swarm arrives first, tougher kinds join as the weeks pass, and specials turn up on their own schedule. Numbers below are base figures, before the clock and the floor multiply them.
| Enemy | Tier | Health | Damage | Speed | What it does |
|---|---|---|---|---|---|
| Ping | Swarm | 2 | 3 | 3.1 | arrives in a sudden burst on a timer |
| Quick Question | Swarm | 3 | 4 | 2.7 | arrives in a sudden burst on a timer |
| Ticket | Swarm | 3 | 4 | 2.4 | walks straight at you |
| Friendly Reminder | Swarm | 3 | 4 | 2.5 | walks straight at you |
| Daily Stand-Up | Standard | 10 | 6 | 1.7 | forms a ring around you and closes it |
| Change Request | Standard | 14 | 7 | 1.4 | moves slowly and cannot be targeted until its moment comes |
| Timesheet | Standard | 10 | 5 | 2.1 | steals your XP, runs away and drops double when caught |
| On-Call | Standard | 10 | 9 | 2.2 | winds up and charges in a straight line |
| Merge Conflict | Standard | 10 | 6 | 1.6 | joins others of its kind into something bigger |
| The VPN | Standard | 11 | 5 | 1.5 | leaves ground that slows you down |
| Status Report | Standard | 9 | 5 | 1.6 | walks straight at you |
| Legacy Code | Tough | 90 | 14 | 0.8 | ignores you until it has been hit enough times |
| Sprint Retro | Tough | 14 | 6 | 1.5 | forms a ring around you and closes it |
| Technical Debt | Tough | 24 | 8 | 1.1 | walks straight at you |
| The Count | Elite | 220 | 0 | 1 | makes everything around it stronger |
| Escalation | Elite | 150 | 13 | 1.5 | winds up and charges in a straight line |
| Auditor | Elite | 200 | 12 | 1.3 | stuns you when it touches you |
| The Consultants | Elite | 70 | 10 | 1.7 | joins others of its kind into something bigger |
| Skeleton Crew | Special | 20 | 0 | 1.35 | ignores you until it has been hit enough times |
| The Backlog | Special | 60 | 0 | 0 | stays put and produces more enemies |
| Reply All | Special | 6 | 5 | 1.5 | snakes across the floor, and kills add to its tail until the head dies |