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The Cubicle Farm

Updated · Version 0.1.0 · Update notes

What is The Cubicle Farm?

The Cubicle Farm is floor 2 of 12, and its phrase is "Welcome to the cubicle farm." It opens when you win Onboarding with that department. Its enemies are 10 percent stronger than the first floor's. Its final boss is The Dotted Line, at 16:00.

Good morning, team!! Welcome to the pod!! Please wear your ear tag at all times!!

Screenshot to come: The Cubicle Farm in Week 6.

Which bosses are on the calendar?

Four calendar bosses book this floor: The 1:1, Alignment, The Reorg, Calibration. They arrive at 3:45, 7:30, 11:15, 15:00 in that order. The Dotted Line closes the quarter at 16:00, and beating it wins the floor. A calendar boss still standing at the next booking leaves without paying out.

ClockBossSlotBase healthPhases
3:45The 1:1Calendar7003
7:30AlignmentCalendar9003
11:15The ReorgCalendar11003
15:00CalibrationCalendar10003
16:00The Dotted LineFinal26003

What is the hazard, and is there a secret?

The hazard: Double-booked rooms: every 40 seconds the spot you're standing on gets booked. Be somewhere else when the ring closes. It runs for the whole quarter, so plan your route around it. This floor also hides one secret, which appears on the floor during Monday Morning.

Hint: Somebody printed the truth about who reports to whom and never collected it. It makes the last meeting of the quarter shorter on ceremony.

Tips from the floor

Who is in the cast?

23 kinds of enemy work this floor, and 2 of them are elites, marked with a yellow-and-black band. The swarm arrives first, tougher kinds join as the weeks pass, and specials turn up on their own schedule. Numbers below are base figures, before the clock and the floor multiply them.

EnemyTierHealthDamageSpeedWhat it does
PingSwarm233.1arrives in a sudden burst on a timer
Quick QuestionSwarm342.7arrives in a sudden burst on a timer
Friendly ReminderSwarm342.5walks straight at you
Calendar InviteSwarm332.6stuns you when it touches you
Daily Stand-UpStandard1061.7forms a ring around you and closes it
Circle BackStandard872.3circles you and bites when you stop
AlignmentStandard451.3moves as one solid block and closes its gaps
Status ReportStandard951.6walks straight at you
Ergonomics AssessorStandard1051.6stuns you when it touches you
Culture CommitteeStandard941.3stuns you when it touches you
Sacred CowTough120120.9moves slowly and cannot be targeted until its moment comes
Dead HorseTough60120only dies once nothing has hit it for a while
Lipstick on a PigTough4091.6fully heals and renames itself at set health levels
Pre-ReadTough80100.9walks straight at you
StakeholderTough6001makes everything around it stronger
The PMOTough3081moves as one solid block and closes its gaps
Agile CoachTough4891.2makes everything around it stronger
Product OwnerTough5081.2fires bolts from range
Performance ReviewElite16003.5sits behind you and slows your fire rate
Recurring MeetingElite170101.2calls in more enemies on a timer
The PrinterSpecial5000stays put and produces more enemies
Reply AllSpecial651.5snakes across the floor, and kills add to its tail until the head dies
Rabbit HoleSpecial2500stays put and produces more enemies