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The Silos

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What is The Silos?

The Silos is floor 4 of 12, and its phrase is "We work in silos." It opens when you win Skeleton Crew with that department. Its enemies are 30 percent stronger than the first floor's. Its final boss is The Handover, at 16:00. Beating it opens The Wild West.

Good morning, team!! We're one team!! Please stay inside your own team!!

Screenshot to come: The Silos in Week 6.

Which bosses are on the calendar?

Four calendar bosses book this floor: The Handoff, Compliance Week, The Shared Drive, The Reorg. They arrive at 3:45, 7:30, 11:15, 15:00 in that order. The Handover closes the quarter at 16:00, and beating it wins the floor. A calendar boss still standing at the next booking leaves without paying out.

ClockBossSlotBase healthPhases
3:45The HandoffCalendar8203
7:30Compliance WeekCalendar8003
11:15The Shared DriveCalendar8803
15:00The ReorgCalendar11003
16:00The HandoverFinal28004

What is the hazard, and is there a secret?

The hazard: Weekly re-plan: four patches of the floor slow you down, and they move every week. It runs for the whole quarter, so plan your route around it. This floor also hides one secret, which appears on the floor during Monday Morning. Finding it changes the run for the better.

Hint: There is a single version of the facts, and for once you can open it. It stops one kind of argument from growing.

Tips from the floor

Who is in the cast?

27 kinds of enemy work this floor, and 1 of them are elites, marked with a yellow-and-black band. The swarm arrives first, tougher kinds join as the weeks pass, and specials turn up on their own schedule. Numbers below are base figures, before the clock and the floor multiply them.

EnemyTierHealthDamageSpeedWhat it does
PingSwarm233.1arrives in a sudden burst on a timer
Quick QuestionSwarm342.7arrives in a sudden burst on a timer
Friendly ReminderSwarm342.5walks straight at you
Calendar InviteSwarm332.6stuns you when it touches you
TicketSwarm342.4walks straight at you
Daily Stand-UpStandard1061.7forms a ring around you and closes it
Change RequestStandard1471.4moves slowly and cannot be targeted until its moment comes
Compliance ModuleStandard961.2moves as one solid block and closes its gaps
Approval ChainStandard861.6crosses the floor in a line that breaks at the first kill
Merge ConflictStandard1061.6joins others of its kind into something bigger
On-CallStandard1092.2winds up and charges in a straight line
The VPNStandard1151.5leaves ground that slows you down
Scope CreepStandard1261.5walks straight at you
Ergonomics AssessorStandard1051.6stuns you when it touches you
Agile CoachTough4891.2makes everything around it stronger
Product OwnerTough5081.2fires bolts from range
Sprint RetroTough1461.5forms a ring around you and closes it
Legacy CodeTough90140.8ignores you until it has been hit enough times
Pre-ReadTough80100.9walks straight at you
The PMOTough3081moves as one solid block and closes its gaps
Dead HorseTough60120only dies once nothing has hit it for a while
EscalationElite150131.5winds up and charges in a straight line
Working GroupSpecial4080.8moves as one solid block and closes its gaps
The BacklogSpecial6000stays put and produces more enemies
The PrinterSpecial5000stays put and produces more enemies
Sprint BoardSpecial4500.5stays put and produces more enemies
Reply AllSpecial651.5snakes across the floor, and kills add to its tail until the head dies