The Silos
What is The Silos?
The Silos is floor 4 of 12, and its phrase is "We work in silos." It opens when you win Skeleton Crew with that department. Its enemies are 30 percent stronger than the first floor's. Its final boss is The Handover, at 16:00. Beating it opens The Wild West.
Good morning, team!! We're one team!! Please stay inside your own team!!
Which bosses are on the calendar?
Four calendar bosses book this floor: The Handoff, Compliance Week, The Shared Drive, The Reorg. They arrive at 3:45, 7:30, 11:15, 15:00 in that order. The Handover closes the quarter at 16:00, and beating it wins the floor. A calendar boss still standing at the next booking leaves without paying out.
| Clock | Boss | Slot | Base health | Phases |
|---|---|---|---|---|
| 3:45 | The Handoff | Calendar | 820 | 3 |
| 7:30 | Compliance Week | Calendar | 800 | 3 |
| 11:15 | The Shared Drive | Calendar | 880 | 3 |
| 15:00 | The Reorg | Calendar | 1100 | 3 |
| 16:00 | The Handover | Final | 2800 | 4 |
What is the hazard, and is there a secret?
The hazard: Weekly re-plan: four patches of the floor slow you down, and they move every week. It runs for the whole quarter, so plan your route around it. This floor also hides one secret, which appears on the floor during Monday Morning. Finding it changes the run for the better.
Hint: There is a single version of the facts, and for once you can open it. It stops one kind of argument from growing.
Tips from the floor
- The slow patches move weekly. Go round them.
- Merge Conflicts that touch become one. Keep the pairs apart.
- The Handover can't be hurt while it is Not My Team.
Who is in the cast?
27 kinds of enemy work this floor, and 1 of them are elites, marked with a yellow-and-black band. The swarm arrives first, tougher kinds join as the weeks pass, and specials turn up on their own schedule. Numbers below are base figures, before the clock and the floor multiply them.
| Enemy | Tier | Health | Damage | Speed | What it does |
|---|---|---|---|---|---|
| Ping | Swarm | 2 | 3 | 3.1 | arrives in a sudden burst on a timer |
| Quick Question | Swarm | 3 | 4 | 2.7 | arrives in a sudden burst on a timer |
| Friendly Reminder | Swarm | 3 | 4 | 2.5 | walks straight at you |
| Calendar Invite | Swarm | 3 | 3 | 2.6 | stuns you when it touches you |
| Ticket | Swarm | 3 | 4 | 2.4 | walks straight at you |
| Daily Stand-Up | Standard | 10 | 6 | 1.7 | forms a ring around you and closes it |
| Change Request | Standard | 14 | 7 | 1.4 | moves slowly and cannot be targeted until its moment comes |
| Compliance Module | Standard | 9 | 6 | 1.2 | moves as one solid block and closes its gaps |
| Approval Chain | Standard | 8 | 6 | 1.6 | crosses the floor in a line that breaks at the first kill |
| Merge Conflict | Standard | 10 | 6 | 1.6 | joins others of its kind into something bigger |
| On-Call | Standard | 10 | 9 | 2.2 | winds up and charges in a straight line |
| The VPN | Standard | 11 | 5 | 1.5 | leaves ground that slows you down |
| Scope Creep | Standard | 12 | 6 | 1.5 | walks straight at you |
| Ergonomics Assessor | Standard | 10 | 5 | 1.6 | stuns you when it touches you |
| Agile Coach | Tough | 48 | 9 | 1.2 | makes everything around it stronger |
| Product Owner | Tough | 50 | 8 | 1.2 | fires bolts from range |
| Sprint Retro | Tough | 14 | 6 | 1.5 | forms a ring around you and closes it |
| Legacy Code | Tough | 90 | 14 | 0.8 | ignores you until it has been hit enough times |
| Pre-Read | Tough | 80 | 10 | 0.9 | walks straight at you |
| The PMO | Tough | 30 | 8 | 1 | moves as one solid block and closes its gaps |
| Dead Horse | Tough | 60 | 12 | 0 | only dies once nothing has hit it for a while |
| Escalation | Elite | 150 | 13 | 1.5 | winds up and charges in a straight line |
| Working Group | Special | 40 | 8 | 0.8 | moves as one solid block and closes its gaps |
| The Backlog | Special | 60 | 0 | 0 | stays put and produces more enemies |
| The Printer | Special | 50 | 0 | 0 | stays put and produces more enemies |
| Sprint Board | Special | 45 | 0 | 0.5 | stays put and produces more enemies |
| Reply All | Special | 6 | 5 | 1.5 | snakes across the floor, and kills add to its tail until the head dies |