Gear
What gear slots are there?
There are 9 slots: Laptop, Headset, Lanyard, Mug, Chair, Bag, Shoes, Monitor, Suit. Each slot favours particular stats, listed in the order pieces gain them as rarity climbs. Gear belongs to a department and lasts between runs, so what you find as Sales stays with Sales. Standard Issue pieces belong to no set.
Everyone has one. Nobody chose it.
| Slot | First stat | Second stat | Third stat |
|---|---|---|---|
| Laptop | Damage | Cooldown | Crit |
| Headset | Cooldown | Area | Duration |
| Lanyard | Luck | Pickup | Xp |
| Mug | Regen | Max hp | Duration |
| Chair | Max hp | Armor | Regen |
| Bag | Pickup | Pto | Luck |
| Shoes | Move | Speed | Cooldown |
| Monitor | Area | Crit | Damage |
| Suit | Armor | Crit dmg | Max hp |
What are the rarities?
The 6 rarities run from Standard Issue up to Legacy, and the same colours appear in every window. Each step raises the stat budget, reaching 6 times the base at the top. Higher difficulty and final bosses both make rare pieces more likely. These are the Normal odds.
Nobody remembers why you have it. Nobody can take it away.
| Rarity | Stat budget | Stats | Calendar boss | Final boss | Duplicate PTO |
|---|---|---|---|---|---|
| Standard Issue | 1 | 1 | 40% | 28% | 6 |
| Approved | 1.6 | 1 | 28% | 28% | 14 |
| Expensed | 2.4 | 2 | 18% | 18% | 22 |
| Executive | 3.4 | 2 | 9% | 9% | 30 |
| Grandfathered | 4.6 | 3 | 4% | 4% | 38 |
| Legacy | 6 | 3 | 1% | 13% | 46 |
Odds are per roll on Meets Expectations. A final boss rolls twice.
What do stars cost?
Stars cost 60, 135, 270, 510, 900 PTO in turn, for 1875 PTO on a single piece. Each adds 20 percent of that piece's stats, so five stars doubles them. The price is the same for every rarity, which makes a star on a Legacy piece far better value than one on anything you plan to replace.
Stars cannot be refunded.
| Star | PTO | Stats |
|---|---|---|
| ★ | 60 | +20% |
| ★★ | 135 | +40% |
| ★★★ | 270 | +60% |
| ★★★★ | 510 | +80% |
| ★★★★★ | 900 | +100% |
What sets are there?
There are 23 sets, and each department uses five of them, one per rarity from Approved upward. Some are shared between departments. Four pieces give a stat bonus and eight give a change to how something plays. Each set has a piece in all nine slots, so you can reach eight with one slot spare.
Camera off. Fully present.
| Set | Roles | 4 pieces | 8 pieces | Departments | In the game's words |
|---|---|---|---|---|---|
| Remote Warrior | 5 | Move speed +10% | Pickups come to you. Nobody cancels in time. | Sales, Engineering, IT, Marketing, Operations | Camera off. Fully present. |
| Return-to-Office Loyalist | 5 | Armour +4% | Auras reach further. No walls, no doors, no escape. | Engineering, HR, Legal, Facilities, Operations | In at 8. Seen at 8. |
| Shadow IT | 5 | Cooldown -10% | Summons double. Matrixed. | Engineering, Finance, IT, Marketing, Operations | Nobody approved any of it. |
| Compliance Champion | 6 | Duration +15% | The first hit on anything stuns it. Eye contact. | Sales, HR, Finance, Legal, IT, Facilities | All modules complete. Certificate printed. |
| Middle Manager | 6 | Max health +12% | Kills refund cooldown. A friend of a friend of a friend. | Sales, HR, Finance, Legal, Marketing, Facilities | Reports to someone. Someone reports to you. |
| Road Warrior | 1 | Skill speed +12% | Every skill fires one more. Two lines, one headset. | Sales | Status: platinum. Home: Tuesdays. |
| President's Club | 1 | Crit chance +8% | Critical hits explode. So does the forecast. | Sales | A trip, a plaque, a quota 20% higher. |
| On-Call Rotation | 1 | Health per second +1 | Below 30% health, every skill hits like it is the 31st. | Engineering | Phone on loud. Always. |
| Legacy Maintainer | 1 | Damage +10% | Trails burn. Optimised. | Engineering | Only you know how it works. You do not know how it works. |
| Culture Committee | 1 | Luck +12% | Every close heals a little. Trust is built. | HR | Volunteers. Voluntold. |
| People First | 1 | Max health +15% | Summons double. Matrixed. | HR | It says so on the wall. |
| Month-End | 1 | Cooldown -12% | Kills burst. Contained, mostly. | Finance | Every 30 days, everything at once. |
| Bean Counter | 1 | Crit chance +8% | Elites take extra. Whales, in the trade. | Finance | Every bean. Counted. Twice. |
| Billable Hour | 1 | PTO gained +15% | The first hit on anything stuns it. Eye contact. | Legal | Six-minute increments of pain. |
| Outside Counsel | 1 | Armour +5% | Bosses take extra. You know someone upstairs. | Legal | Expensive. Unavoidable. Right. |
| Admin Console | 1 | Damage +10% | Everything pierces. Policy. | IT | Every box ticked. Every box. |
| Service Desk | 1 | Cooldown -10% | Hits chain to a neighbour. Eventually consistent. | IT | Your ticket has been merged with 400 others. |
| Brand Police | 1 | Area +12% | Orbiting things double. It never ends. | Marketing | Not that blue. Not that font. |
| Growth Team | 1 | XP gained +15% | Lobbed things split on landing. Two entities, one problem. | Marketing | Up and to the right, by any means. |
| Master Keyring | 1 | Move speed +10% | Dashes go further. Alarm will sound. It will not. | Facilities | Two hundred keys. One works. |
| Night Shift | 1 | Health per second +1.2 | Zones slow everything in them. 429, try later. | Facilities | The floor is yours from 7. |
| Loading Dock | 1 | Pickup range +20% | Every skill fires one more. Two lines, one headset. | Operations | Everything arrives here first. |
| Supply Chain | 1 | Duration +15% | Beams are wider. The design said edge to edge. | Operations | Every link one bad week away. |